1. one question for you though: are all of the territories and connections from NWO and TRS there? like, is this a combined world map where nwo and trs are left completely intact and then extra territories like south america, etc, added to fill in the missing parts of the world? or is this a completely new map that does not include nwo and trs, even though it looks similar?
2. Second question, is it possible to remove the special characters from the name of the file (the zip) and the game name? some people on linux have been having issues with special characters in the zip file name (or so says SGB).
3. and lastly, if you put together an introduction for it and give me a direct download link, I can add it to the triplea maps sourceforge list so that everyone can download it from inside triplea.
great work sieg,
Why is this map missing the game xml?
I guess you want to test it more before releasing to the public?
If you promise not to do anything evil, I can give you access to the sourceforge tripleamaps site, which would allow you to edit both the downloader xml's and your map zip directly.
I would really like to get rid of the special characters though.... and since World At War is completely new, it is probably better to start on the good foot with it. Perhaps "World_At_War.zip" or "WorldAtWar.zip" ?
merry christmas to you too... good timing on the map release :)
A suggestion: I find it confusing to figure out which units are Allies and which units are Axis sometimes. A simple cosmetic tweak could solve this issue to make the map more newbie friendly.
Allies units all should face left while Axis units should all face right. This would look the best as Germany and Russia would still be looking at eachother, as well as Japan and USA looking at eachother in the Pacific Ocean.
This way, at a glance, one can identify a friend and a foe easily without having to identify them by their colors. It may look weird at first this way (for example Britian would be looking at the Atlantic Ocean), but I think in the long term players would quickly get used to it and will appriciate uniform Axis and Allies poses.
I loveeeeeeee!!!!!! this map Sieg this is like nwo global I had been dreaming about for a long long time. there are a few errors and I have been playtesting and such. most of the errors have to do with mispelled territory names (maybe because you are german?) they are wrong in my english language though. It needs some balancing as well etc. I will give you a list of errors in full later.
Played two games with my buddies last night and it was very well received. Have been one of your biggest fans. Seems like this will not be in beta soon since I did not see any major issues. I like the addition of multiple capitols. Going to spend most of the day with friends playing it and will report to you any issues that come up
1-Dutch capitol in the netherlands in stead of dutch guyana (Suriname)
a nice feature is that axis can choose who gets the dutch money, and even take 2 times dutch money for a total rape. netherlands should not be takable round 1 then i think.
2-south afrika to british empire, only historical correct
3-other color for impassables, looks too much like china color
4-less dutch ships in the pacific for a more flexible japan opening
5-do something about ger or ita planes, doesnt feel right that ita has more then germany
6-my oppinion is that anzac starting navy is way to big maybe replace some with british ships ?
hope youl think about these things, i would also like to make a list of things i like about the map but that would take me 2 days :)
Aesthetically you know i love the reliefs and the faded artwork on the map!
I like the multiple capital concept too, that your money gets ransacked but you can still collect money with your other capital. Is there any way to make it so that only part of your money gets ransacked, though?
Looking forward to the public release after beta testing and balancing.
I don't agree with the chinese ships, or at least not many. I'm fairly certain that the US supplied the transport for Chang Kaisheks troops when they fled to Taiwan. China just doesn't have the facilities or production capacity to build naval vessels.
I would certainly give the chinese at least the opportunity to buy ships, maybe no capital ships, but transport, pt, subs and destroyer, maybe cruiser.
Historical correctnes ends at latest when the game begins.
But I'm a fan of geographic correctness
what about a canal in the strait of messina (between Sicily and italian mainland). shouldn't affect the game in the beginnin.
The placement of the Panama Canal is a bit ... weird. As it was build by the US it should be passable for them from the beginning. You can make it controlable from only one country. I would suggest renaming yucatago to panama, place the canal there and rename panama to columbia :-)