TripleA 1.8.0.4 Beta has been released, download it here,
https://sourceforge.net/projects/triplea/files/TripleA_Unstable/1_8_0_4/or:
https://sourceforge.net/projects/tripleamaps/files/TripleA/unstable/Play Axis and Allies online with TripleA!
This version is completely backwards compatible with 1.8.0.3, 1.8.0.1, 1.7.0.3, 1.7.0.1, 1.6.1.4, and 1.5.2.2 savegames.
(You can install more than 1 version of TripleA at a time, and run them all at the same time.)
The Developers for TripleA 1.8.0.4:
Veqryn, RedrumMain Updates:
1.8.0.4- Bug Fixes: Savegame size increasing exponentially bug is fixed.
Hosts now wait up to 15 minutes (previously only 1.5 min) for players to sync when starting a game up.
Fixed bug where occasionally the game would wait on all players to press 'OK' for certain messages before the game could continue.
Fixed lobby username muting not working.
Fixed bug where under rare circumstances air units going from sea to land would lose all movement.
Fixed bug with bid placement for Global 1940/1942 where British could not place units in UK Pacific.
Fixed bug with unit repairs not being recorded properly in history.
Fixed bugs surrounding fuel cost for units loading, unloading, and moving with carriers.
More stability improvements for hosts and bots; as well as many smaller bugs fixed.
- New Features: New AI, "Hard AI" (also called ProAI), coded by Redrum.
BattleCalculator now multithreaded and 2x to 20x faster than previously.
Host wait time now configurable in engine preferences.
1.8.0.3- Bug Fixes: Crashing and freezing while hosting finally fixed completely.
Crash caused by bug introduced into Paratroopers tech fixed.
Fixed some bugs with triggers, and various other smaller bug fixes.
- New Features: New 'Unit Stats' chart, accessible from the 'Help' and 'Export' menus.
Some new step properties for map makers to use.
1.8.0.1- Automated Host Improvements: Automated hosts have been fully fleshed out now, with many improvements. You can now set game options, and they now look and act more like a regular host does, with the 'Choose Game', 'Load Game', and 'Game Options' buttons all working.
They also show up in the lobby in italics, with a mark under the new "Bot?" column, and start with zero players. Lobby admins have the power to control them, including muting and banning of players inside them.
- Many New Features for Maps: Lots of new sounds added to the engine, and the engine can now play sounds from inside a zipped map as well, including by triggers.
Units can have multiple hitPoints beyond two, variable repair rates, maps can start with damaged units, resources can now be purchased during purchase phase.
Some progress on 1914 WW1, many new phase step properties, and allowing multiple 'when' settings for triggers.
Players can be optionally disabled in some maps, allowing more flexibility for free-for-all type games.
- Some Bug Fixes: Defending submarines no longer fire before attacking units when attack has a destroyer.
Some fixes for online game stability.
1940 China no longer affected by blockades, and airborne paratrooper bugs fixed.
Various other bug fixes for strategic bombing on a map with terrain effects, errors with max units placed, fighter carrier movement, attacking with a carrier holding allied air, comment log not updating, resource creation order, and destroyedTUV condition.
- Misc: PBEM/PBF Improvements: New option under 'File' menu: 'Post PBEM Game', which will allow posting the game at any time, like during a battle. AI can now be selected for PBEM games.
User notifications, such as chance notifications, now be turned off in the 'Game' menu.
Big updates to included java libraries: Java 6 or greater now required, Substance UI updated and many new 'look and feel' settings available, latest included JRE, and latest apache common jars.
Major updates to Great War WW1 and 270BC.
For a full changelog see here:
https://triplea.svn.sourceforge.net/svnroot/triplea/branches/1_8_0_4_beta/changelog.txtPlease report any bugs encountered here:
https://sourceforge.net/p/triplea/_list/ticketsIf you find bugs, I really can't do much about them unless you upload an autosave. It will save me tons of time if you give me an autosave / or save game made sometime before the bug occured. Also mention what map the bug occurred on, and copy and paste the error if there is one.
Your save games are in a folder right next to where the maps are:
(Windows XP) C:\Documents and Settings\userName\triplea\
(Windows 7) C:\Users\userName\triplea
(Mac) /home/user/documents/triplea/
(Linux) /home/user/triplea/
[They are NOT in program files. They are in a folder in your user account.]
When you are making a post, click the "More Options" button. From there click "Upload a file".
Simply upload the autosave, or other save, to your post.
I really really appreciate savegames, it makes my life a lot easier.
Please also describe what happened before the bug occurred, and copy and paste the full error message, and of course say what map and what version of TripleA you were using!
thanks,
veqryn