These rules can be applied to any game plus adjustments to TWW

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These rules can be applied to any game plus adjustments to TWW

panzerman
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Re: These rules can be applied to any game plus adjustments to TWW

wirkey
panzerman wrote
Air Superiority  

Planes have to fight it out first before any ground or naval battles occur until there one side is out of planes and winner continues on to ground unit and you could limit the planes to a one round ground strife.
Strategic raids for ground units and airfields.  Bombers should get a one round only strife against ground units and no counter unless any AA units present.  Also air raids on air bases should also include the planes which means fighters can participate obviously

Overrun air fields

When fighters and or bomber are caught defending a territory with no supporting land units, they cannot land the planes in that territory after the first round.  They have to retreat up to their full movement range because realistically they would not try to defend an air base with no supporting troops.  If they cannot due this, they are considered captured (optional) or destroyed.
Kamikaze planes would be for Japan only and only against sea units.  Both fighters and bomber would be able to use their full range without any regard to landing and they do not get an automatic hit and must survive air battle.  Kamikaze really only came into play after 1944 so you may not allow it at first.
Technology should be historical unless both nations were working on it at same time so the Germans should be the only with rocket technology.

Flying over enemy position(s) and sea unit(s).

Planes should not have to face AA fire as they would surly take a different route to avoid it.  However, they would have to face any fighters in said passing territory in normal air combat.
Retreating for defending sea and land unit(s)
However one round must be endured before retreating is allowed. Due to the vastness of sea zones,  defending sea units can break off from the attack and still be in the same sea zone but optional.  
Afaik all not possible with the current engine. And even if that was possible, it would mean we'd have to develop and, more of a hassle, balance an entire new game.

panzerman wrote
Battleships and aircraft carrier damage should cost something to repair.  
So should heavy tanks, but I agree on that.

panzerman wrote
Submarine(s)  
Only other subs, destroyers, and planes may attack subs period even with advanced destroyer.  Planes and other subs only get one round and destroyers get 2 rounds before the defending sub can retreat and submerge unless it’s a mixed naval battle and the whole group retreats after 1st. round.  You may have to do a sub/destroyer battle first like in air superiority in a mixed naval battle.  Also Defending cruisers, battleships, aircraft carriers, and transports only get a one defense roll against attacking submarines since they did not have sonar or could not get their deck guns low enough to fire on them but they can always retreat.
Don't think that this is possible.

panzerman wrote
You can’t put navel units out in occupied sea zone plus ships should be able to bombard naval bases with costal artillery counter if any.
See above about new game and balancing.

panzerman wrote
Russian and German should be better than all other nations’ tanks.
Would make the balancing really difficult. Besides that, I don't think that german or russian tanks were superiour to others. It was all development.

panzerman wrote
Could add Supplies and oil plus, costing 1 buck have to be transported and forward units could not can’t attack without one supply unit in that area and the same goes for navel units but both land and sea could defend without supplies.  Sea supplies could be transported by transports or the ships themselves could carry them up to a certain amount.  Only trucks and halftracks could haul ground supplies up to a certain amount.
I like that, as in Civil War. But again, new game that would be.

panzerman wrote
 
Marines only can board cruisers, carriers, and battleships.
Could be used as an option.

panzerman wrote
 
All games need patrol boats, mobile AA units, and costal artillery.
Don't like the idea of too many units. And coastal artillery ain't possible atm.

panzerman wrote
 
 All games should start with historic unit REGARDLESS OF BALANCE.
That wouldn't be much fun to play. Shouldn't both sides in a game should have the same chance of winning (more or less)?

panzerman wrote
 
Changes just to TWW
Needs to start with being able amphibious with artillery and men and have tech for amphibious tanks.  Special could just give all special units a little bump but need do away with 2nd and 3rd specials.  The defending sub first strikes needs to go as well and all nations should start with improved destroyer plus destroyer should be have a higher roll then defending subs but not against other ships so you may have to sub/destroyer battle first like in air superiority.   Adjustments need to be made to planes now that there is air superiority because regular fighters should do better than navy planes plus fighters should be able to go on carriers but their performance against ships is correct.  Also the rockets could not be pin pointed to just hit factories etc. so they should only cause Pu damage but amount should be raised.   The defense terrain modifiers should be lowered so that units don’t get crazy defense.   Convoy sea zones should be in game like in global.  There needs to be a difference (cost) between armed and unarmed trannies and no nation should start with any armed trannies.  Please refer to sub section as well.
Totally disagree on that. I think tech should stay as they are.
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Re: These rules can be applied to any game plus adjustments to TWW

panzerman
well at least u responded, so do u not like anything in the tww change section or is it just the tech removals, oh yeah and I forgot to add railroads to the list of supplies/fuel like in Gary Grigsby's games, man I'm telling u that guy made the game I tried to get Milton Bradley to computerize 17 years ago.  He did not try to ask permission, he just went ahead and made the game and if u look at world at war its a straight up rip off of the board game.


On Friday, February 26, 2016 12:56 PM, wirkey [via tripleadev] <[hidden email]> wrote:


panzerman wrote
Air Superiority  

Planes have to fight it out first before any ground or naval battles occur until there one side is out of planes and winner continues on to ground unit and you could limit the planes to a one round ground strife.
Strategic raids for ground units and airfields.  Bombers should get a one round only strife against ground units and no counter unless any AA units present.  Also air raids on air bases should also include the planes which means fighters can participate obviously

Overrun air fields

When fighters and or bomber are caught defending a territory with no supporting land units, they cannot land the planes in that territory after the first round.  They have to retreat up to their full movement range because realistically they would not try to defend an air base with no supporting troops.  If they cannot due this, they are considered captured (optional) or destroyed.
Kamikaze planes would be for Japan only and only against sea units.  Both fighters and bomber would be able to use their full range without any regard to landing and they do not get an automatic hit and must survive air battle.  Kamikaze really only came into play after 1944 so you may not allow it at first.
Technology should be historical unless both nations were working on it at same time so the Germans should be the only with rocket technology.

Flying over enemy position(s) and sea unit(s).

Planes should not have to face AA fire as they would surly take a different route to avoid it.  However, they would have to face any fighters in said passing territory in normal air combat.
Retreating for defending sea and land unit(s)
However one round must be endured before retreating is allowed. Due to the vastness of sea zones,  defending sea units can break off from the attack and still be in the same sea zone but optional.  
Afaik all not possible with the current engine. And even if that was possible, it would mean we'd have to develop and, more of a hassle, balance an entire new game.

panzerman wrote
Battleships and aircraft carrier damage should cost something to repair.  
So should heavy tanks, but I agree on that.

panzerman wrote
Submarine(s)  
Only other subs, destroyers, and planes may attack subs period even with advanced destroyer.  Planes and other subs only get one round and destroyers get 2 rounds before the defending sub can retreat and submerge unless it’s a mixed naval battle and the whole group retreats after 1st. round.  You may have to do a sub/destroyer battle first like in air superiority in a mixed naval battle.  Also Defending cruisers, battleships, aircraft carriers, and transports only get a one defense roll against attacking submarines since they did not have sonar or could not get their deck guns low enough to fire on them but they can always retreat.
Don't think that this is possible.

panzerman wrote
You can’t put navel units out in occupied sea zone plus ships should be able to bombard naval bases with costal artillery counter if any.
See above about new game and balancing.

panzerman wrote
Russian and German should be better than all other nations’ tanks.
Would make the balancing really difficult. Besides that, I don't think that german or russian tanks were superiour to others. It was all development.

panzerman wrote
Could add Supplies and oil plus, costing 1 buck have to be transported and forward units could not can’t attack without one supply unit in that area and the same goes for navel units but both land and sea could defend without supplies.  Sea supplies could be transported by transports or the ships themselves could carry them up to a certain amount.  Only trucks and halftracks could haul ground supplies up to a certain amount.
I like that, as in Civil War. But again, new game that would be.

panzerman wrote
 
Marines only can board cruisers, carriers, and battleships.
Could be used as an option.

panzerman wrote
 
All games need patrol boats, mobile AA units, and costal artillery.
Don't like the idea of too many units. And coastal artillery ain't possible atm.

panzerman wrote
 
 All games should start with historic unit REGARDLESS OF BALANCE.
That wouldn't be much fun to play. Shouldn't both sides in a game should have the same chance of winning (more or less)?

panzerman wrote
 
Changes just to TWW
Needs to start with being able amphibious with artillery and men and have tech for amphibious tanks.  Special could just give all special units a little bump but need do away with 2nd and 3rd specials.  The defending sub first strikes needs to go as well and all nations should start with improved destroyer plus destroyer should be have a higher roll then defending subs but not against other ships so you may have to sub/destroyer battle first like in air superiority.   Adjustments need to be made to planes now that there is air superiority because regular fighters should do better than navy planes plus fighters should be able to go on carriers but their performance against ships is correct.  Also the rockets could not be pin pointed to just hit factories etc. so they should only cause Pu damage but amount should be raised.   The defense terrain modifiers should be lowered so that units don’t get crazy defense.   Convoy sea zones should be in game like in global.  There needs to be a difference (cost) between armed and unarmed trannies and no nation should start with any armed trannies.  Please refer to sub section as well.
Totally disagree on that. I think tech should stay as they are.



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