Starwars Map / Scenario

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Starwars Map / Scenario

Edwin van der Wal
This post was updated on .
Has this been done before? I just started dabbling a bit with a map, using the Mac & Omnigraffle for the background.

I can't use tmapc on the mac, so not sure if that is a problem

Only 20-30% done with the background, but let me hear what you think.http://www.sithlord.nl/SWMap.pdf
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Re: Starwars Map / Scenario

ComradeKev
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I was hoping someone would do this.  Have you read any of the novels?  If so, see if you can pick up some background info from some of them and use that to build your map/scenario.  I'd love to see it when it's done.
If emailing me at ComradeKev at yahoo.com , please add TripleA to the subject line
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Re: Starwars Map / Scenario

Edwin van der Wal
Thanks, probably will take a while, this is the first map... I will keep you updated.
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Re: Starwars Map / Scenario

RogerCooper
You might want to take a look at the Star Wars Risk games.
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Re: Starwars Map / Scenario

Edwin van der Wal
This post was updated on .
first idea about units... clasic galactic civil war era empire vs rebels.

fighters can't stay in space (end at a 'carrier' or planet) - Jedi is a fighter with long range and support infantry. Landingcraft are land units that need to be transported and give support to infantry. Rebels use more escort & imperials use more capital ships... Rebel fighters have longer range.

Please a sanity check.. any comments welcome :)

===================Units====================
 
--------------Attack/Defend/Movement/Cost/Ability-------------
 
----------------------------Rebel Planetary Units----------------------------
unit name         - A   / D / M  -  (C)  Special
Rebel Trooper     -   1 / 1 / 1  -  (2)  
Rebel Armor Patrol-   2 / 2 / 1  -  (5)  Large
Assault Transport -   1 / 0 / 1  -  (1)  Supports infantry, Large
 
----------------------------Imperial Planetary Units-----------------------
unit name         - A   / D / M  -  (C)  Special
Storm Trooper     -   1 / 1 / 1  -  (2)
LAAT/I            -   2 / 0 / 1  -  (3)  Supports infantry, Large
Scout Trooper     -   2 / 1 / 1  -  (4)  Blitz
AT-ST             -   2 / 2 / 2  -  (6)  Supports infantry, Large, Blitz
AT-AT             -   4 / 3 / 2  -  (7)  Supports infantry, Large, Blitz
 
----------------------------- Rebel Fighters and Bomber groups (24 fighters)------------
unit name      - A / D / M  - (C)  Special
Z95 Headhunter - 1 / 1 / 3 -  (4)
XWing          - 1 / 3 / 4 -  (7)  
YWing          - 2 / 1 / 4 -  (8) Strat. Bomb
BWing          - 3 / 1 / 2 -  (10) Strat. Bomb (takes 2 slots on a carrier)  
Jedi Agent     - 1 / 1 / 8 -  (12) Supports Infantry, Strat. Bomb (represents a 4 jedi in A-wings)
 
-----------------------------Imperial Fighters and Bombers groups ---------------
unit name      - A / D / M  - (C)  Special
Tie Fighter    - 1 / 1 / 2 -  (3)
Tie Interceptor- 2 / 1 / 4 -  (5)  
Tie Bomber     - 3 / 1 / 2 -  (12) Strat. Bomb
Tie Advanced   - 3 / 4 / 5 -  (20) Strat. Bomb  
 
-----------------------------Rebel Escort Vessels-----------------------------
unit name           - A / D / M  - (C)  Special
CR90 Corvette       - 1 / 1 / 3  - (9)  transports 1 small, Submarine
Nebulon-B Frigate   - 2 / 2 / 3  - (10) Carries 1  
Rebel Transport     - 0 / 0 / 2  - (12) transports 4
Light Freigther     - 0 / 0 / 4  - (8)  transports 1 small, Submarine
 
-----------------------------Imperial Escort Vessels-----------------------------
unit name            - A / D / M  - (C)  Special
Assault Shuttle      - 1 / 1 / 3  - (10) Transports 1 small, Bombard
Customs Corvette     - 2 / 1 / 4  - (10) Destroyer
Lancer-Class Frigate - 1 / 3 / 2  - (8)  Destroyer
 
-----------------------------Rebel Capital Ships-----------------------------  transport = 5, carry = 4, Two Hit = 4, Bombard = 2
unit name      - A / D / M  - (C)  Special
Mon Calamari Cruiser    - 3 / 3 / 2 - (23) Transports 1, Carries 2
Mon Calamari Battleship - 4 / 4 / 2 - (52) Transports 4, Carries 4, Bombard, Two Hit
 
-----------------------------I mperial Capital Ships -----------------------------
Victory class SD        - 3 / 3 / 2 - (30)  Transports 2, Carries 2, Bombard
Imperial class SD       - 4 / 4 / 2 - (60)  Transports 8, Carries 3, Two Hit
Super SD                - 5 / 5 / 2 - (80)  Transports 8, Carries 6, Two Hit
Death Star              - 6 / 6 / 1 - (110) Transports 10, Carries 10, Two Hit, Bombard
 
-----------------------------Space Stations (build in space next to factory) -----------------------------
Spacestations can be built at an shipyard, these can be used
as a transport hub so troops can move between planets in the starsystem, and fighters can use them as a base to patrol the starsystem.
unit name                - A / D / M  - (C)  Special
Space Station Class 1 - 0 / 1 / 0  - (12)  Transports 1, Carries 1, Two Hit
Space Station Class 2 - 0 / 2 / 0  - (18)  Transports 2, Carries 2, Two Hit
Space Station Class 3 - 0 / 3 / 0  - (32)  Transports 3, Carries 4, Two Hit
Space Station Class 4 - 0 / 4 / 0  - (40)  Transports 4, Carries 6, Two Hit
Space Station Class 5 - 0 / 5 / 0  - (50)  Transports 5, Carries 8, Two Hit
Orbital Shipyards     - 0 / 0 / 0  - (15)  In Space, can Produce Stations, Ships and fighters

-----------------------------Structures -----------------------------
Factory (IC)            - 0 / 0 / 0  - (10) - Can Produce Landunits and fighters
Planetery Shields       - 0 / 0 / 0  - (2)  - Two Hit
Laser Batteries         - 0 / 3 / 0  - (6)  - Two Hit
Planetery Guns          - 0 / 0 / 0  - (5)  - Anti-Air


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Re: Starwars Map / Scenario

airforce987
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Re: Starwars Map / Scenario

Sturm Soldat
In reply to this post by Edwin van der Wal
Hey Edwin,

I really like those units. There are a lot of them, and a few bugs that might have to be worked out but overall it looks really nice. I also really like the concept, so much so that I might just try my own hand here at making this map work. Are you still working on it? If you aren't, then I'd like to try to tackle this map myself. If you are still working on it, I would sincerely like to help.

Whaddya say?

SS

EDIT: I also took a look at those units and created my own list of balanced units and buildings. I'll post it later, I think you'll like it. The fighters all have an attack between 1-3 and can be fighters or bombers, the escorts all have attack and defense between 2-4 and can carry fighter groups and troops and can act as destroyers or submarines, and the capital ships all have attacks between 4-6 and can carry lots of fighter groups and troops, and they all have bombard. (They can't bomb, because that would classify them as fighters, which they are NOT.)

This will essentially be island hopping in the sense of classic triple a. But much more awesome.
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Re: Starwars Map / Scenario

Edwin van der Wal
Hiya,

I am still working on it (slowly), here is a new version of the map, probably only 30% done:

http://www.sithlord.nl/SWMap.pdf

I am using a map (so the maptool that is written for .net doesn't work) I could really use some help converting it to triplea & creating the connections etc.

I added off map boxes for some strategic / battlefield planets. and added some non-traversable space to create some extra focus on the traderoutes.

Bombard means "Orbital Bombardment" Though typicall in starwars there where shields protecting the cities. In this game you can also build planetary shields (having 2-hits and thus protecting against orbital bombardment).

Would of course be interested in your suggested units :)


I will post my latest list below:


===================Units====================
 
--------------Attack/Defend/Movement/Cost/Ability-------------
 
----------------------------Rebel Planetary Units----------------------------
unit name         - A   / D / M  -  (C)  Special
Rebel Trooper     -   1 / 1 / 1  -  (3)  benefits from support
Rebel Armor Patrol-   2 / 2 / 1  -  (6)  Large
Assault Transport -   1 / 0 / 1  -  (2)  Supports infantry, Large
 
----------------------------Imperial Planetary Units-----------------------
unit name         - A   / D / M  -  (C)  Special
Storm Trooper     -   1 / 1 / 1  -  (3)  benefits from support
LAAT/I            -   2 / 0 / 1  -  (3)  Supports infantry, Large
Scout Trooper     -   2 / 1 / 2  -  (5)  Blitz, benefits from support
AT-ST             -   2 / 2 / 2  -  (6)  Supports infantry, Large, Blitz
AT-AT             -   4 / 3 / 2  -  (7)  Supports infantry, 2x Large, Blitz
 
----------------------------- Rebel Fighters and Bomber groups ------------
unit name      - A / D / M  - (C)  Special
VWing          - 1 / 1 / 3 -  (4)
XWing          - 1 / 3 / 4 -  (7)  
YWing          - 2 / 1 / 4 -  (8) Strat. Bomb
BWing          - 3 / 1 / 2 -  (10) Strat. Bomb (takes 2 slots on a carrier)  
Jedi General   - 1 / 1 / 8 -  (20) Supports Infantry, Strat. Bomb, Two Hit
 
-----------------------------Imperial Fighters and Bombers ---------------
unit name      - A / D / M  - (C)  Special
Tie Fighter    - 1 / 1 / 2 -  (3)
Tie Interceptor- 2 / 1 / 4 -  (7)  
Tie Bomber     - 3 / 1 / 2 -  (12) Strat. Bomb
Tie Advanced   - 3 / 4 / 5 -  (20) Strat. Bomb  
 
-----------------------------Rebel Escort Vessels-----------------------------
unit name           - A / D / M  - (C)  Special
CR90 Corvette       - 1 / 1 / 3  - (9)  transports 1 small, Submarine
Nebulon-B Frigate   - 2 / 2 / 3  - (10) Carries 1  (destroyer)
Rebel Transport     - 0 / 0 / 2  - (12) transports 4
Light Freigther     - 0 / 0 / 4  - (8)  transports 1 small, Submarine
 
-----------------------------Imperial Escort Vessels-----------------------------
unit name            - A / D / M  - (C)  Special
Assault Shuttle      - 1 / 1 / 3  - (10) Transports 1 small, Bombard
Customs Corvette     - 2 / 1 / 4  - (10) Destroyer
Lancer-Class Frigate - 1 / 3 / 2  - (8)  Destroyer
 
-----------------------------Rebel Capital Ships-----------------------------  
unit name      - A / D / M  - (C)  Special
Mon Calamari Cruiser    - 3 / 3 / 2 - (23) Transports 1, Carries 2
Mon Calamari Battleship - 4 / 4 / 2 - (52) Transports 4, Carries 4, Bombard, Two Hit
 
-----------------------------Imperial Capital Vessels-----------------------------
Victory class SD        - 3 / 3 / 2 - (30)  Transports 2 Large, Carries 2, Bombard
Imperial class SD       - 4 / 4 / 2 - (46)  Transports 4, Carries 3, Two Hit
Super SD                - 5 / 5 / 2 - (70)  Transports 8, Carries 6 , Two Hit
Death Star              - 6 / 6 / 1 - (100) Transports 10, Carries 10, Two Hit, Bombard
 
-----------------------------Space Stations (build in space next to factory) -----------------------------
Spacestations can be built at an shipyard, these can be used
as a transport hub so troops can move between planets in the starsystem, and fighters can use them as a base to patrol the starsystem.
unit name                - A / D / M  - (C)  Special
Space Station Class 1 - 0 / 1 / 0  - (12)  Transports 1, Carries 1, Two Hit
Space Station Class 2 - 0 / 2 / 0  - (18)  Transports 2, Carries 2, Two Hit
Space Station Class 3 - 0 / 3 / 0  - (32)  Transports 3, Carries 4, Two Hit
Space Station Class 4 - 0 / 4 / 0  - (40)  Transports 4, Carries 6, Two Hit
Space Station Class 5 - 0 / 5 / 0  - (50)  Transports 5, Carries 8, Two Hit
Orbital Shipyards     - 0 / 0 / 0  - (15)  In Space, can Produce Stations, Ships and fighters

-----------------------------Structures -----------------------------
Factory (IC)            - 0 / 0 / 0  - (10) - Can Produce Landunits and fighters
Planetery Shields       - 0 / 0 / 0  - (2)  - Two Hit
Laser Batteries         - 0 / 3 / 0  - (10)  - Two Hit
Planetery Guns          - 0 / 0 / 0  - (5)  - Anti-Air


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Re: Starwars Map / Scenario

Edwin van der Wal
PS:

I also created a bunch of custom javaclasses to ship with the module. For example to support in-sea factories (orbital shipyards) and prevent planet-bound factories from producing spaceships (except fighters/bombers).

I am considering using the following stats for the landing crafts:

Rebel
Assault Transport -   1 / 0 / 1  -  (3)  Marine, Supports infantry, Large

Empire
LAAT/I            -   2 / 1 / 1  -  (5)  Marine, Supports infantry, Large

In a landing together with a rebel/storm trooper it is:

2/1/1 Rebeltrooper
2/0/1 Assault Transport

or

2/1/1 Stormtrooper +
3/1/1 LAAT/I


Also considering adding the Huts in Hut space as a independant minor power in Hut space, picking up anything the Empire / Rebels slack.
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Re: Starwars Map / Scenario

InTheMist
hey are you still working on this thing? cuz it looks interesting, you have a crap load of units, cuz i could help you if you want :)
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Re: Starwars Map / Scenario

Strategy
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Re: Starwars Map / Scenario

Strategy
I was going to do a space map once.  I haven't had the time for it, but it was going to go something like this:

The map would be composed of four types of units.

1) ground units with 1-2 HP, infantry, armor and defense (more if I ever had it implemented)
2) Interceptors and bombers that are considered air units within the game
3) Larger classed vessels including Frigates, Cruisers, destroyers and bigger vessels.
4) Hard Points including Shields (2 hits), Hull (1 Hit), Weapons (1 hit - 2 hit)

How would it look like:

1) ground units: units would be like TripleA in general.  Infantry would be one hit, Armored units 2 hits and an intermediate one would be in between.  More would be added as the mod evolved.  Example Below:

Storm Trooper: 1/1/1 ground
AT-AT: 3/3/1  ground two-hits

2) Interceptors: These will be mostly fighters.  The unit will be composed of A) interceptor itself, B) Interceptor hull points, C) possible interceptor shield D) light laser weapon.  The Interceptors pieces will have the same movement value.  Example:

Tie Fighter: 0/0/12 air
Interceptor Hull x 2: 0/0/12 air
Interceptor Laser x 2: 1/1/12 air
Real statistics:  Hit points 5, 2 attack, 2 Defense

X-Wing:0/0/12 air
Interceptor Hull x 2: 0/0/12 air
Interceptor Laser x 4: 1/1/12 air
Interceptor Shield x 1: 0/0/12 air two-hit
Real Statistics: Hit points 7, Shield 2, 4 attack, 4 defense


Interceptors will be able to hit ships from a longer distance, but shouldn't be able to overpower larger vessels or those meant to combat interceptor classes (how I will do this will be explained later).  Interceptors are purchased in groups of 3.

3) Bombers: These will be targeted against ships specifically.  The Unit will be composed of A) Bomber itself, B) interceptor Hull points, C) Possible Interceptor Shield, D) light laser and bomb.  Purchased in groups of 3. Example:

Tie Bomber: 0/0/12 air
Interceptor Hull x 3: 0/0/12 air
Interceptor laser x 1:1/1/12 air
Interceptor Bomber x 1: 1/0/14 air sub (don't know if that is possible) (if not make it a sea with 7 range delete if it survives)
Real Statistics: Hit points 6, Attack 3, Defense 1, Anti-Ship attack 2

4)Larger Vessels:  Larger Vessels will be more expensive, but serve different functions: Transport, Anti-fighter duty and General Capital Ships.  Below is my thoughts on each:

5)Transport: Can carry troops and has moderate high HP.  Composed of: A) Transport Vessel, B) Hull Points C) possible Shield (unlikely) D) possible weapons (unlikely)

Rebel Transport: 0/0/2 sea, two-hit, Transport 20, Carrier 10
Ship Hull x 10: 0/0/2 Air
Real Statistics: Hit points 12, Attack 0, Defense 0, bombing endurance 2

6) Anti-Starfighter Ships: These ships will represent anti-star fighter role in general and will give support to Fighter Classes since they will disadvantage enemy fighters in a dog fight (my logic to it).

Corvette: 0/0/2 sea, two-hit, Transport 2, Carrier 30
Ship Hull x 18: 0/0/2 air
enhanced Hull x 4: 0/0/2 sea
Anti-star laser x 6: 1/1/2 air, bomber 3, supports interceptors
Ship Shield x 3: 0/0/2 air, two hits
Real Statistics: Hit points 36, Shield 6, attack 18, Defense 6, Bombing Endurance 6, Support 6

Important aspect to this is as follows.  It takes a total of 36 hits to kill a corvette, a bomber can do this with only 6.  Corvettes can give a power up to 6 fighters.

7) Frigate, Cruiser and Destroyer Ships:  These ships will have different roles, but some examples are below.  These ships usually include some of the following: A) Ship itself, B) Hull and Shield Points, C) Weapons with different assortments, D) Docking Bay.  Examples (several):

Victory Class Star Destroyer: 0/0/2 sea, two-hit
Ship Hull x 30: 0/0/2 air
Ship Shield x 6: 0/0/2 air, two-hit
Docking Bay x 1: 0/0/2 sea, two-hit, Carrier (9 interceptors or bombers)
Light Laser x 6: 1/1/2 sea
Heavy Laser x 3: 2/2/2 sea, submarine (element of surprise + can't hit air)
Real Statistics: Hit points 54 (13 vs ship/bomber), shield 12 (6 recoverable), attack 12 (6 fighter), defense 12 (6 vs fighter)

Imperial Class Star Destroyer: 0/0/2, two-hit
Ship Hull x 50: 0/0/2 air
Ship Shield x10: 0/0/2 air, two hit
Docking Bay x 2: 0/0/2 sea, two-hit, Carrier (18 interceptors or bombers)
Light Laser x 10: 1/1/2 sea
Heavy Laser x 6: 2/2/2 sea, submarine
Real Statistics; Hit points 72, Shield 20 (10 recoverable), Attack: 22 (10 vs fighter), Defense: 22 (10 vs fighter)

Other possibilities would be ships that are mainly used as carriers.

From the above, you can see that Frigates, Cruisers and Battleships are best used against large vessels.  Interceptors are used best as fodder, bombers are used best to eliminate ships in general.  Anti-star ships are meant to combat fodder and bombers during an attack.  Controlling Space becomes a battle of wits, because capital ships with bays become centers for your interceptors, bombers become liability zones for these precious weapons.  Controlling planets will give you an economic edge over time, but if you lose a fleet it might end up against you in the long run.

Space bases would be part of the set up and would be difficult to destroy.


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Re: Starwars Map / Scenario

Veqryn
Administrator
In reply to this post by Strategy
can you upload those units here, all of them
i would love to see them (and possibly use them, giving you credit of course)
just insert image a bunch of times, or zip them and upload the zip here
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Starwars Map / Scenario

Strategy
I have to check some things out before I post them.
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Re: Starwars Map / Scenario

Mambo4
a few thoughts and friendly criticism...

I really like the idea of a star wars based map as well.

In light of lat year's Hasbro legal nonsense, ow do you think Lucasfilm would react? I suppose as long it remains optional , user created content it may not be an issue.

The pdf map posted looks kinda convoluted and in danger of becoming unappealing like the Great War map with its long corridors, dead spaces, and odd, unintuitive boxes...cleaner is better from a usability standpoint

Perhaps, rather than try to build a "conquer the whole star wars universe" map, you could begin with a single battle like Hoth or  Vendor or whatnot...leaving it open for others to add their own planetary battles?
Might simplify Dev, testing, and balance.

2 common tropes in most Star Wars battles might be nice to try to include:

Native partisans: rebels tend to  recruit primitive natives to help fight the empire

Planetary attack simultaneous with space base attack:
for example, Endor : a land based attack to take out the shields of the death star helps swing the space battle
or Hoth: a land attack on the shield generators swings the battle for the empire

not sure how you could implement that..perhaps a stationary land unit that disables the enemies bombardment or any space based attacks...but land units can attack it...
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RE: Starwars Map / Scenario

InTheMist
In reply to this post by Strategy
hey so im not sure why i got this email, if you meant it for someone else than you should try resending it, but if it was for me, then sorry but im not active with this forum anymore.
 

Date: Thu, 6 May 2010 22:18:38 -0700
From: [hidden email]
To: [hidden email]
Subject: Re: Starwars Map / Scenario

I actually have a modification and skins for a star wars edition of the classic and revised map.  I never got to redo the color for the map though, I was in the process of it about two years ago.

It was basically just new unit images for all the original game units.  It included:

Americans as CIS
Japanese as the New Republic
Germany as the Empire
Russia as the Rebels
Britain as the Zahn Consortium.

Some of the units didn't fit the faction.  The most obvious was the Zahn Consortium one.

I still have the images on my computer!  If you are interested in utilizing them, though I need to find some way to post the skins so people can use them.  They are okay.



View message @ http://tripleadev.1671093.n2.nabble.com/Starwars-Map-Scenario-tp3241373p5017862.html
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Re: Starwars Map / Scenario

FireZealot
In reply to this post by Edwin van der Wal
This sounds awesome
To the meaningless French idealisms: Liberty, Equality and Fraternity, we oppose the three German realities: Infantry, Cavalry, and Artillery - Prince Bernhard von B├╝low
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Re: Starwars Map / Scenario

Veqryn
Administrator
In reply to this post by Edwin van der Wal
is this still progressing?

Please contribute to the TripleA 2013 donation drive:
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Re: Starwars Map / Scenario

Edwin van der Wal
I quit this project due to frustration with the map creator on the Mac not working properly :) -- I decided to use other people's maps in the community to base my maps on... I can do XML, java and unit drawing.. just no map creation..

TBH waiting for Sieg's map so and some features that came into 1.3 to finish my WIF map.
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Re: Starwars Map / Scenario

Edwin van der Wal
This post was updated on .
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