Could not parse:H:\Juegos\TripleA\triplea_1_2_5_4\maps\Ultimate_World\games\1939_prep.xml
games.strategy.engine.data.GameParseException: Invalid Unit Attatchment blitz:false bombard:false aa:false air:false factory:false sea:false strategicBomber:false sub:false attack:0 carrierCapactity:-1 carrierCost:-1 defense:1 movement:4 transportCapacity:5 transportCost:-1 destroyer:false
The engine currently won't allow a land unit to have a transportCapacity. The reason for this is we need to account for loading the transport. That code isn't written for land transports. It's possible that we might be able to use the loading routines for airTransports, but it's not tested.
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