Factory gameplay issue

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Factory gameplay issue

Grintch
This is probably a noob question, but I can't find anything about it in the Guides or in the forum.

Playing 1940 Global, 2nd Edition.  When I capture a major enemy factory, it gets downgraded to a minor factory.

Is this correct?

And the bigger issue, after buying a factory upgrade, I can't figure out how to place or use it.  The territories are >= 3 IPC, and I have tried both captured and original territories with a factory, and but I can't upgrade either.

Can anyone tell me what I am doing wrong?

Also, are the unit markers standard across the TrippleA versions?  I am having trouble telling subs and carriers, and cruiser and battleships apart.  Which as you can imagine leads to some very unpleasant surprises.  Any suggestions on telling units apart?
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Re: Factory gameplay issue

aaalafayette
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I think the downgrade is expected. Someone else will need to help with the second question.

Units - to one extent folks get used to them over time.. Fundamentally a number of unit images need to be updated so things are easy to tell apart, it is a usability problem.
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Re: Factory gameplay issue

GhostWriter
In reply to this post by Grintch
RE: I am having trouble telling subs and carriers, and cruiser and battleships apart.

is this a colour blindness issue, meaning you cannot tell who owns the ships? while i don't play this map, i did look at it and do not see any issue with being able to tell one ship type from another.

however, i am colour blind (red, green, brown) and even in a five nation game (read that, classic iron blitz,) i cannot tell the US ships from the UK ships. (fortunately, at least the Soviets don't build much in the naval department.) anyway, methinks we need more data...
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Re: Factory gameplay issue

Grintch
No I am not color blind, but even I have some problems when I have mixed ANZA and US areas.

Carriers vs Subs.  Both are often rounded, with a small central tower.  The carriers need to be bigger, and have a more distinctly flat flight deck.

Most real cruisers I have seen look a lot more like detroyers than battleships (and again are much smaller).  With real ships I tend to focus on the main guns/turrets.  But I can't tell 3, 3 gun 16" turrets of a Missauri class battleship from 3 or 4, twin 6 or 8" turrets on the Cruisers.

It would also help if the territory detail (in the right info area) would actually spell out what the units were, rather than just giving a picture.
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Re: Factory gameplay issue

captaincrunch
This post was updated on .
maybe have in options a "Zoom Box" that you can turn off/on and when you float your mouse cursor over a Battleship for example then it zooms the image of the battleship to 5 times its size and then you can see more detail .... I only say this because with the res I use on my Desktop and the basic theme graphics of the Triple A game I sometimes can't see the number on the Units like tell the number 10 from the number 16 for example (and I have the Unit sizes at max!)

OR just make the number bigger on the Unit please I guess hehe
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Re: Factory gameplay issue

RogerCooper
In reply to this post by Grintch
This is an issue in the boardgame as well, where it can difficult to distinguish between destroyers & cruisers.

I like the idea of having names in the territory window.
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Re: Factory gameplay issue

GhostWriter
This post was updated on .
In reply to this post by Grintch
Grintch: It would also help if the territory detail (in the right info area) would actually spell out what the units were, rather than just giving a picture.

what i do for a work-a-round is use the control-B feature (first place the mouse over the 'battle' territory.) the unit stats in that 'battle' listing give you the information you need to ID a ship, as well as the ability to test the viability of the combat you plan to initiate...

i agree that a (toggle) OPTION to have the unit names on the map would be nice. if this option were available to me, i would toggle it on to see what is there, then toggle it off to finish the turn.

also, an OPTION toggle to place the territory names on a map would make it easier to learn new maps quicker, and once learned, just toggle off the names. having the territory names w/income at the bottom of the screen is nice, but i think the screen option would be easier to use. of course, once units obscure the territory information, then the bottom information location becomes essential.

GhostWriter


EDIT to add:

(1) the 'battle' information screen can be used on any territory, including a territory that has only one player's units in it. GW

(2) don't forget that the 'battle' information screen contains unit quantities as well as stats.
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Re: Factory gameplay issue

ZjelcoP
On two issues mentioned:

The new release will feature country flags next to each individual unit to make it easy to see who is the owner. This option can be toggled on/off. One of many great improvements.

Identifying a unit. Hover over a unit and press I or V.
This will trigger a popup with unit name and all stats and properties.
Didn't know it was there either and used CTRL-B as well. Knowing this makes things a lot easier!
Also very good to quickly get to learn new units on a new map.
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Re: Factory gameplay issue

Grintch
Great.

Thanks for the tips.
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Re: Factory gameplay issue

GhostWriter
In reply to this post by Grintch
Grintch: And the bigger issue, after buying a factory upgrade, I can't figure out how to place or use it...

i expect that you are trying to place the upgrade as you would a FA, yes? that is what i would expect to do to place an upgrade: however, i have never seen an upgrade in TA before... i have not played this map, and have only looked at it once or twice. i have no additional suggestions.

OK, i looked at it again. the game description includes the following:

"Beginners to these games are suggested to ask for help in the lobby or on the forums at http://www.tripleawarclub.org"

since you have not obtained the methodology needed to upgrade a FA in this forum, try the other forum. this is not much of an answer, but i am not in that other forum.

what i really liked (read that: not liked) about the game description was the statement that the complete rules are expected to be followed, but were not given. ::rolleyes::

i am disappointed that experienced players have not answered this question in this forum. after all, not everyone has the time to follow all the forums related to games... nor do i even know where most of them are located.

HTH, GhostWriter
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Re: Factory gameplay issue

ZjelcoP
The territories are >= 3 IPC, and I have tried both captured and original territories with a factory, and but I can't upgrade either.

Additionaly GameNotes state:

Major Industrial Complexes can only go in territories worth 3 or more, and must be originally owned territories in the 1940 scenario.

Perhaps that was bugging you.

When testing for Germany, i edit and place a small factory in Romania. Then buy an upgrade and in placement phase can simple put it there. Job done.
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