i think they would have to not-repair, otherwise it would unbalance the game
the current fortresses are the perfect stats for the perfect price
i doubt much will change in the future
free-for-all means everyone is against everyone, free to make alliances and break them
3.7 is out
Version 3.6 - 3.7 changes:
Changed Novgorod from 2 to 3, Moscovia from 6 to 5.
Removed 1 Swedish marine from Svealand.
Added 1 Fortress to Hanovre.
Added 1 Tower to Hollande.
Changed Russian ingria marine back into an artillery, change a latvia artillery into a marine.
Moved 2 French Fusiliers from Paris to Anjou, and 1 fusilier from Picardy to Auvergne.
Reduced price of General and Encampment by 3, to 15 and 11, (and two less for UK: 13 and 9).
Removed the isDestroyer ability from Frigates.
Changed sz58 UK corvette into a frigate.
Removed 4 starting pu from spain.
Changed 2 Burgundy Cuirassiers into Grenadiers and moved them to Valais.
Changed Slavonia Tower into Fortress.
Added 1 Hussar to Moscovia.
Changed 1 Austrian Fusilier into a Marine, and 1 Chassuer into a Grenadier.
Upped Spain's convoy to 16, and compensated by going to -12 on her National Objective.
Introduced an Austrian cutter in sz77.
Flipped all units so that Coalition faces west, and Carols face east.
Replaced Austrian flag on naval units and small.
Changed the Marshal to have more specific names for each country.
ahhh... ok... its a pity... :( i thought, i can change this in game... ;)
but i dont understand this from gameplay. if i set someone as neutral or part of enemy aliance, then i can not move in his territory without to attack him. if i set someone as allies, then i can move in his territory. i can set this option only in xml-file, or in tsvg too? i think not in tsvg... so, how can i change my alli-stat in game?
Anyone, who has ever looked into the glazed eyes of a soldier dying on the battlefield, will think hard before starting a war.
thank you prussia for bring that austrian mismatched flag to my attention, i have fixed it, tho i did not use your black outline version since i wanted it to match the style of the other fleet flags.
Version 3.7 - 3.8 changes:
Changed Default Victory Condition to be honorable surrender (13 vc), instead of total victory (14).
Removed 1 defense from the Mortar unit, so now it is zero defense (5/0/1 with artillery gives support ability).
Removed Austrian Cutter.
Removed Tower from Constantinople.
Changed Madrid Fortress to a Tower.
Added a Tower to Catalonia.
Gave Spain back 2 pu.
Changed Spain's convoy from 16 to 14 (negative NO is now -10, to keep the original income of 4 from the convoy the same).
got an error while playing this mod,i copied what it showed in the error window,hope this helps
java.util.zip.ZipException: invalid entry CRC (expected 0x64543900 but got 0xa5b91970)
at java.util.zip.ZipInputStream.readEnd(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.lang.Thread.run(Unknown Source)
kirk, did you restart triplea after downloading? (close all triplea programs, make sure it isn't running at all, then start up triplea again)
try running it again and see if you get the same error?
if you do, can you try re-downloading the map? then after that, restart triplea, then try to start a game of it? do you still get the error?
if you do, can you tell me when does it occur? does it occur when you start triplea? or when you click choose games? or when you select napoleonic empires? or only after you click start game for starting a game of napoleonic empires? and can you see the map?
if you have a slow computer, the AI can get stuck playing some of the bigger powers and take very long turns (like 30 minute turns).
you do have 126.96.36.199 Triplea, and the latest Napoleonic Empires (3.8) right?
anyway, glad to hear it works now
i highly suggest playing against real humans, as the AI is usually not too smart with its navy, and navy is a big part of this game. the game is still pretty new, so anyone you play online will most likely have the same level of experience as you.
hi, i am new to triplea and i love this game! always played axis and allies when i was younger. I have seen your napoleonic empires map and its a time period I would really love to play in...however... i am colour blind. and i find your map extremely hard to look at, becaue the territories dont change colour, and i have to look for these little flag icons to tell what is going on. i was just wondering if there was a plan for a skin to come out that can make the map more of a political one? or is there any way i can do this myself?
some changes include:
ability to turn off the extra units (similar to NWO, except the extra units become available turn 2)
removed a spanish tower
removed a connection that should not have existed
cleaned up some art
cleaned up game notes
so... if you want to play it, go download the latest prerelease. it comes packaged with it, and is great fun. I put some effort into making MooreAI play this map better, and the results should be easy to notice.
to clarify, the "extra units" are: Mortars, Marshals, Towers, Fortresses.
to turn off these units, just make sure to un-check the "Use Triggers" option in the game menu.
turning off these units makes the game simpler for new people, and makes the AI's run a little faster during purchase phase.
if they are not turned off, these 4 units become available on turn 2 for purchase by every power.
Ran into the following error when using revision 2945:
java.io.IOException: Incompatible engine versions. We are: 1.2.6 . Trying to load game created with: 188.8.131.52
Exception in thread "Triplea start local thread" java.lang.NullPointerException