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Download Maps Links, Hosting Games, General Information

Veqryn
Administrator
This post was updated on .
Click to Download the Latest Version of TripleA
This post contains information about:
Downloading Maps
Where to post Bugs
Map Rules and How to Play Games, rulebooks and intros to games
Links to other sites that contain very useful information.
How to Host a game, and Forward your Ports


All you have to do is start up TripleA (Yes that means run the .exe or .sh) and click on the "Download Maps" button. A dialog box will open where you can add links to "Map Repositories" (sites that host maps.)  
Here's is the best one to add:
http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml

And here are a couple backup ones:
http://sites.google.com/site/tripleawarclub/tripleawarmaps.xml
http://sites.google.com/site/tripleaerniebommel/home/mods/TripleA_Quality_Mods_EB_old.xml



Just take the second link (the long http one that ends in .xml), and copy it.  Then open up TripleA, click on Download maps, then PASTE it into the blank box there, then click "LIST GAMES".   (clicking the links to the .xml below will do nothing for you).  Here is a Slideshow showing how to do it.

Here is a list of places where you can get popular maps for TripleA (version 1.2 and later):


TripleA Maps sourceforge page, contains all maps and resources you might need.
http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
Maps:
all known maps that work with TripleA 1.2.5.4
#New World Order# 1.8.5EB/sieg
Pact of Steel
Napoleonic Empires
Middle Earth 12 player (lord of the rings)
270BC
World War II Classic
World War II Revised
World War II v3  (2 diff startups)
World War II v4  (includes a free for all version)
Europe
Twilight Imperium
Battle of Jutland
Red Sun Over China
The Rising Sun
Diplomacy
Invasion USA
Battle of Aventurica
Greyhawk
Small Balanced
Big World Variations
NWO_Variations
Pact of Steel Variations
WW2V2 Revised Variations
Tactics Campaign
Domination
Ultimate World
TripleA Map Creator
a ton of other maps, over 70 map downloads total



TripleA Supply Depot contains many tutorials and help guides for TripleA
TripleA Supply Depot:       <-- has tutorials and slideshows for beginners
http://sites.google.com/site/tripleaerniebommel/home/mods/TripleA_Quality_Mods_EB.xml
http://sites.google.com/site/tripleaerniebommel/home/mods/TripleA_Quality_Mods_EB_old.xml
Maps:
a backup of all known maps on June 12th, 2010.


TripleA War Club website contains a Ladder and Tournament for playing games:
The War Club:
http://sites.google.com/site/tripleawarclub/tripleawarmaps.xml
Maps:
World War II v1, v2, v3, v4


Roger Cooper Scenarios Website:
Maps:
There are ton of maps listed at his website
(but some are out of date, and some don't work with the latest triplea version)



If you need to install the maps Manually, they are located at:
(Windows XP)  C:\Documents and Settings\YourName\triplea\maps
(Windows 7)  C:\Users\YourName\triplea\maps
(Mac)  /home/user/documents/triplea/maps
(Linux)  /home/user/triplea/maps
Simply download the zip and move it to that folder.  No need to unzip if the zip file is properly set up.
http://sourceforge.net/projects/tripleamaps/files/maps/


If you want to download ALL maps, and keep all of them up-to-date all the time, please use SVN.  The SVN link you need is to:
https://tripleamaps.svn.sourceforge.net/svnroot/tripleamaps/trunk/maps/


For instructions on setting up your own map repository see This Thread and This Example.

For a map making utility, created by Wisconsin, visit the forum announcements section, and for other developer resources such as unit graphics, flags, hex maps, etc, visit the TripleA Maps Sourceforge Page.
For instructions on how to make your own map, visit the forum, and also note instructions on how to do a correct list of Properties, and issues with the polygon grabber, how to change unit's colors, and so on can be answered by searching the forum or posting there.
TripleA is Open Source software, and here are instructions on how to use the source code.




If you encounter bugs in the TripleA program, like a Java error, Please copy the java error and post the error on the Bug Tracker, along with some information about when and how this bug occurred.  Also mention what version of TripleA you are using, and attach a save game if possible.  It also helps if you sign up for a sourceforge account when posting the bug.  That way you get notifications of when the bug is closed, and the developers can contact you if we need more information about the bug.

If the lobby is down, Please visit THIS LINK and make a post with the date, time, and time zone.  

I would also like to provide links to some browser accessible calcs: phone app calculator, Battle Calculator, as well as an LL Calculator, and if you are in need of strategy please check out the Forums of AxisandAllies.org.  TripleA also has a wiki site, and if you feel like contributing to it please do.  Again, the TripleA Supply Depot has many tutorials and slideshows you should check out if you need more help.

RULES:
If you are new to War Games, I highly suggest you go and read a Rules Book for a certain popular war game that happens to be very generic in manner.  Slightly more advanced rules may be more complex, but are more rewarding too (though they may require some help).
Again, click this link if you want to learn how to play Most Games: WW2v2 Rules
And this link if you want to learn the more Advanced Games: WW2v3 Rules   (and this link for some rules errata on the advanced game: WW2v3 Errata)

Strategy Guides:
Here is a relatively simple Strategy Guide that was made by Pulicat, only 17 pages and definitely worth reading.  




If you have a map or a link you would like me to include, pm me or post below and i'll add it to the list.  These lists are edited, so check back often.
If you are new, and found something difficult or hard to learn, that was not covered in this post or in links provided by this post, please mention it and i will add it.
Thx
Veqryn




(this is covered in the next 2 posts/replies, so keep scrolling down)

1) you need to make sure your firewall allows ALL activity of the /triplea.exe and the /bin/triplea.jar (this usually involves opening up your firewall, finding the permissions or applications page, and then adding "all" permissions or activity to the triplea.exe)

2) you need to send port 3300-3310 to your local IP address

3) you need to make sure your ports are open (access restrictions)

4) Troubleshooting: Turn off your Firewalls.  If you can host with your firewalls off, then the problem is with your firewalls.  If you can't host with your firewalls off, then the problem is with your router.

to see how, click these links or just keep scrolling down to read them:
http://www.wikihow.com/Set-up-Port-Forwarding-on-a-Router
http://aaazone.amicron1.com/default.asp or http://aaazone.amicron1.com/newbie-guide.asp#WhyCantIHost
http://www.tripleawarclub.org/hosting



pps: sticky request.  can i please be stickied sgb? this thread contains a ton of info everyone needs, as well as links to all other places anyone may need to go.
Link to this thread: http://n2.nabble.com/Download-Maps-Links-Hosting-Games-General-Information-tp4074312p4074312.html
and: http://bit.ly/aTuuyA

.
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download sites list (maps and stuff)

Veqryn
Administrator
This post was updated on .

(this is covered in the next 2 posts/replies, so keep scrolling down)

1) you need to make sure your firewall allows ALL activity of the /triplea.exe and the /bin/triplea.jar (this usually involves opening up your firewall, finding the permissions or applications page, and then adding "all" permissions or activity to the triplea.exe and triplea.jar)

2) you need to send ports 3300-3310 to your local IP address

3) you need to have your ports open (have no access restrictions)

4) Troubleshooting: Turn off your Firewalls. If you can host with your firewalls off, then the problem is with your firewalls. If you can't host with your firewalls off, then the problem is with your router.

to see how, continue reading:


How to Set up Port Forwarding on a Router

from wikiHow - The How to Manual That You Can Edit
The most common reason to use port forwarding is to host online games. Normally, when a person with a router tries to host a game, the instant others connect and try to transfer information to your computer, your router blocks them as a security risk. The solution is to open up a door, or port, in your router for the information to come through. Most applications have specific ports that need to be opened for them to work, to see a list, see related links.

Steps

  1. The first step is to go to your router's "web page"
    • Caution: You'll need your pc connected with a wire, this is called a LAN (Local Area Network) connection.
  2. Open up Internet explorer, and enter the standard IP (internet protocol) for your router.
    • This is normally 192.168.1.1 or 192.168.0.1 (check your computer's Default Gateway start > Run > cmd > ipconfig /all)
    • If your router asks for a username and password, the default setting is no username and the password is "admin"
    • on Linksys routers its "admin" for both user and password.
    • on Netgear Routers its "admin" for username and "password" for "password"
  3. Look for a tab with a name like, "Port Forwarding" or "Applications and Gaming"
  4. Next, enter the desired ports.
    • If your router asks you whether to open ports for TCP or UDP select both.
    • Some routers offer a from port ___ to port ___, if you only want one port open enter the same number into both blanks.
    • For TripleA you want to forward port 3300 to your computer.
  5. Next, enter the IP address of the computer you would like the data from that port to be sent to.
    • An IP address is a random number assigned to a computer by a router.
    • To find your IP address, open up the start menu, select "Run" and type in "cmd" This should open the command prompt. Into the command prompt, type "ipconfig" this should tell you your IP address.
    • Pay specific attention to the last three digits, most routers will only ask for these.
  6. Make sure you press the "Save Settings" button, or your changes will not take effect.
  7. Try everything out to make sure it all works.

Tips

  • Make sure you type all numbers correctly. A wrong port will cause the program to not work properly, so double check everything.
  • Every time your router is turned on or off, your computer may be assigned a different IP address, when this happens, go to your routers "webpage" and change the information in port forwarding.
  • Otherwise, set up a static IP Address. You can learn how to do this at portforward.com.
  • Look in your router's manual for details on accessing the control panel, and how to set up the forwarder specific to your model.

Warnings

  • Be sure that you do not open all ports on your router, this allows hackers access to your computer this is also called DMZ(De-Militarized zone)!
  • Always use anti virus software, anti-spyware, anti-adware, and firewall protection.

Sources and Citations

  • Netgear help A list of common ports used by games and other programs.
  • Portforward.com Basically where all this information can be found, go here for a semi-interactive tutorial/how-to.
  • [1] - A comprehensive list of applications and their ports.

Article provided by wikiHow, a wiki how-to manual. Please edit this article and find author credits at the original wikiHow article on How to Set up Port Forwarding on a Router. All content on wikiHow can be shared under a Creative Commons license.

Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download sites list (maps and stuff)

Veqryn
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Trouble hosting a game in the Lobby?

Before you can host a game, you need to ensure your computer is reachable by other players over the internet. This is usually only an issue for players using shared internet connections that pass through a router or firewall, as used in wireless home networks, businesses, government and educational institutions, internet cafes, etc.

If you are having trouble making your computer reachable, there are two options:

1. Modify the router configuration settings to make your computer reachable by other players over the internet (this is necessary if you want to host games in the Lobby); or

2. If you do not have access to the router/firewall configuration settings (for example, if you are at school or at work), you can install a third-party program such as "hamachi" that allows you to host individual networked games (this will not allow you to host games in the lobby, but you may find opponents there to connect to your networked games).

Configuring your router settings to make your computer reachable

a. identify your router by physically locating it, and writing down the brand name and model number of the router (usually written clearly on the router)

b. go to THIS WEBSITE and click on the link that corresponds with your router model

c. click on the "TELNET" link to get instructions for configuring your router -- these instructions are not specific to TripleA, so wherever the instructions indicate you should enter "23", enter "3300" instead.  Follow all the of the instructions on the screen (they will be similar to the WikiHow above, except that it will be specific to your exact brand of router)

d. (Optional) You may need to set up a static IP if you find your Local IP address is switching a lot.  Instructions for establishing a static ip address, which you can access directly through THIS LINK

Keep in mind that to access your router's configuration settings, you may need a login/password that is different from the default login/password. If this is a problem, please contact your network administrator to obtain this information.



Why can't I host a TripleA game (be a server)?

If you have a router or a firewall between you and your Internet connection, you may not be able to host a TripleA game. Your firewall may be blocking the traffic, and/or your router might not know how to handle the incoming information.

For those of you who don't know what a router does, it essentially shares an Internet connection amongst multiple computers.


Even if you only have one computer attached to your router, it's still acting in this capacity. Every computer on the Internet has an "IP ADDRESS" which essentially is like your mailing address on the Internet.

Your Internet Service Provider (ISP) assigns you ONE IP address, which goes to your router. (If you only had one computer directly connected to the Internet, that computer would get the IP address... but the router lets you share connections between computers, and has a firewall for security and a bunch of other technical blabber that we don't have to get into here).

In order for your other computers to work on the Internet, however, they also need to have their own IP addresses... but you only have one REAL IP address. So your router assigns "FAKE" IP addresses (or "Local" IP Address) to all of your in-house computers.


Now, when your computer (let's say you are 192.168.1.12) tries to connect to a web site, your PC sends a request to the ROUTER which then goes out to the Internet, gets the information, and then hands it back to your computer. The router was EXPECTING to get some traffic back from the Internet that would be going to you. That's why you can surf the web or play most online games (including TripleA) where you're the CLIENT - because you are INITIATING the conversation with the Internet.  (When you access a webpage, the entire world thinks you are the REAL IP address 64.55.24.1 , and in fact, all the world thinks all four of the computers connected to your router are just one computer with one single IP address, the real ip address.)

If you try to HOST a TripleA game, however, you have to give your REAL IP address to your friends to connect to you. So they INITIATE a connection to your IP address. The router receives the data and isn't expecting it, so it doesn't know how to deal with it... basically it just discards it. That's why none of your friends can connect to you.

Now, in addition to IP addresses, the Internet also has to deal with numbered PORTS. Ports are basically like little doorways (or shipping ports) in your computer. There are some standard ports that are reserved for different activities... like the Web uses port 80 for it's traffic. Email uses port 25, and so on. TripleA uses port 3300. Why? Because it's not a very popular port, and that's just the one that the designers of TripleA just decided to use.

Now, in order to get your router to work with TripleA, you have to set up PORT FORWARDING in your router. You're going to tell your router, "hey... if any unexpected traffic comes in on port 3300, I want you to forward it to my computer, which is 192.168.1.12"


And that is the story of HOW this whole thing works. You are basically telling your router to send any traffic on the "TripleA" port (3300) to go directly to your computer and don't discard it. When you're running TripleA, the game will pick it up and work.

If you don't have port forwarding on, you won't get any traffic unless you disconnect your router and put your computer directly on the Internet - which I don't recommend (security risk). If you have the port forwarding enabled, you should still be safe because nothing really works on port 3300 (so it's not a big security threat).



Credits to veqryn, http://aaazone.amicron1.com/, Richard Rost, Bung, and http://www.tripleawarclub.org/hosting/
To find out what your external IP address is, go here: http://whatismyipaddress.com/
.
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download sites list (maps and stuff)

Veqryn
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This post was updated on .
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What is a Bid?

The Axis & Allies "experts" claim that it's harder to win if you're playing Axis if you have two evenly matched opponents (for Revised only). Therefore, in an effort to level the playing field, the Axis powers are given extra money (IPCs) to start the game with in the form of a bid (other games may have a different side with the advantage, so the bid would go to whichever side had the advantage).

Here's how it works... one player starts the bidding with the number of extra dollars he will accept to play the Axis. Then if the next player thinks he can do better with less, he'll bid one dollar lower. The two continue alternating bids until someone says, "fine... you can have Axis."

Let's say that Joe and Bill are playing. Joe starts off the bidding and says, "I'll play Axis +9." That means he's willing to take the Axis countries with 9 extra IPCs to start the game with.

Bill then says, "I'll play Axis +8."

Joe then counters with, "OK, +7."

Bill says, "fine... you play Axis."

So now Joe gets to start with 7 extra IPCs. He can build, for example, an extra tank to place in Africa, and then have 2 extra IPCs to spend in his first round purchase.

The bid purchase (the tank, for example) goes on BEFORE play begins. So if he were to place that tank in, say, West Russia, that would help him defend it against Russia's initial attack. The extra two dollars go into your bank and can be used for your first round purchase.

You do not have to place your bid units in a territory with a factory. They can go in any territory you Own or have units In at the start of the game. Most players agree that you can only place ONE BID UNIT per territory. So if you use your bid dollars to buy two infantry, for example, you cannot place them both in the same territory. This is an understood rule - the TripleA software will not enforce this.

You can also split the money between Germany and Japan. If you take a bid of 6, for example, you could buy an extra infantry for both Japan and Germany.

Typical bids for popular games:
ww2v2 revised = Axis get 6-9 production units
ww2v3 with National Objectives = Allies get 6-10 production units
ww2v3 without NO's = Axis get 10-20 production units
ww2v4 = not played enough yet to know, the game is very new. it is believed to be more balanced than ww2v2, so no bid for either side should go above 6.






What is Low Luck Dice / LL ?

Many of the TripleA players prefer using Low Luck dice (LL) instead of Full Dice because LL removes a lot of the luck from the dice rolls. Essentially you add up all of the "points" from the units you're attacking or defending with, divide that number by six, and that's how many guaranteed hits you get. Then, whatever's left over, you roll for. It's easier to demonstrate this by example...

Let's say you're attacking with five (5) tanks, eight (8) infantry, and two (2) bombers against two (2) tanks and six (6) infantry.




You start by adding together all of the "points" your units get for attacking. Tanks attack at 3. Infantry attack at 1. Bombers attack at 4. So the attacker has:

(5x3) + (8x1) + (2x4)  =  31  points

If you divide 31 by 6, you get 5, with a remainder of 1. So the attacker gets five (5) automatic hits, and rolls to try to get a sixth hit. Since the remainder was 1, he needs to roll a 1 to score that extra hit. So the attacker has 5 guaranteed hits, and can possibly get six.

Let's say he doesn't get that roll (he rolls a 3). So the attacker comes away with 5 hits. The defender chooses 5 of his infantry as casualties.

Now the defender rolls. Tanks defend at 3. Infantry defend at 2. The defender gets:

(2x3) + (6x2) =  18  points

Divide 18 by 6 and you get exactly 3. This means the defender gets exactly 3 hits. There's no need to roll.

Now both sides remove casualties, and we're ready for round two. Here's what we have left:




The attacker now has:

(5x3) + (5x1) + (2x4)  =  28  points

That means he gets four (4) guaranteed hits, plus has a chance to get one more hit by rolling a 4 or less (the remainder of 28 / 6 is 4). Let's say he makes that roll. So he gets 5 hits this round. The defender is annihilated, but gets his casualty fire.

The defender has:

(2x3) + (1x2) =  8  points

He gets one guaranteed hit, plus a chance for another hit if he rolls a 2 or less. He makes his roll (with a 1, let's say), so he gets two total hits.

The attacker wins the battle with:









AA Guns with LL
Basically works in a similar way as the way as above.
If you were attacking with 3 fighters into a territory containing an AA gun, and you have Low Luck Dice enabled, then
You would roll a single dice at 3 for the AA gun, and if it is a hit then you have killed a single fighter.  
If you are playing a map that rolls individually for each type of aircraft, and you attacked a territory containing an AA gun with 2 fighters and 4 bombers, than the AA gun would see that there are 6 total aircraft, which means it is 1 hit total, with no need to roll.  Then the game will determine which aircraft dies by randomly selecting one aircraft to die.
If you were, say, attacking a territory with 1 bomber, 3 early fighters, and 5 modern fighters, the game would see there are 9 total aircraft.  This means 1 automatic hit and roll at 3 to see if there is another hit.  Pretending you roll at 3 and get a 2, there is a second hit.  Now the game randomly chooses 2 aircraft to die out of all 9 total.





What's No Tech / NT ?

Most players who want to play Low Luck Dice also want to play "No Tech." That just simply means that you agree not to spend any money on Industrial Technology rolls. Again, it's just a matter of trying to make TripleA a game of skill and not luck. It's a pain to spend three hours playing a good game, and then one side gets Heavy Bombers which totally skews the game.  









Credits to veqryn, http://aaazone.amicron1.com/ and Richard Rost
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download sites list and General Information

Veqryn
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This post was updated on .
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A Quick Description of Common Game Options:

Victory Conditions:
Projection of Power --- an easier to achieve victory, depends on map, ww2v3 is 13 victory cities, ww2v2 and ww2v4 is 8 or 9 cities
Honorable Surrender --- a middle difficulty victory, depends on map, v3 is 15, v2&v4 is 10 vc
Total Victory --- full victory, meaning that one side must control ALL victory cities to win
Economic Victory --- a victory by economic conditions, depends on map, ww2v1 is that axis must gain 84 production at end of round

Game Rules Modifications:
Low Luck --- explained in previous post, a way of reducing luck in battles.  also changes how you play a game as a battle that used to be 70% win with dice becomes 100%, and so you can make many more battles each turn without a possibility of losing one.
National Objectives --- turn National Objectives on or off (national objectives give money to a player if certain conditions are met)
Tech Development --- turn Tech Development on or off (technology is something you can spend money on, and roll a dice to see if you get some game-effecting improvement)
LHTR Heavy Bombers --- turn Larry Harris Tournament Rules Heavy Bombers on or off.  LHTR HB are heavy bombers that pick the best result of 2 dice rolled for combat.  If it is a strategic bombing raid, they pick the best of 2 dice rolled then add 1 to the result.
Heavy Bombers Dice Rolls --- the number of dice that a heavy bomber will roll (usually 2)
Territory Turn Limit --- If off then strategic bombing can do more damage than the PU value of the territory being strat bombed (usually off in standard maps, customs maps often have it turned on)
Always On AA --- If on, then AA guns will fire any time a hostile airplane enters that territory, even if the territory is not being attacked.
Kamikaze Airplanes --- If on, then the game attempts to ignore movement rules concerning aircraft.  (meaning that you do not need somewhere to land).  Currently does not work properly.  
Battleships Repair At End of Round --- turn on or off the ability for battleships to repair at the end of the the players turn
Subs Control Sea Zone Restricted --- If on, enemy ships can pass through submarines, and submarines can not control convoy zones.  Currently does not always work.

Bids --- allows a player a slight advantage - see previous post
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download sites list and General Information

Veqryn
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This post was updated on .
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I just thought i'd mention this here, ABOUT UPGRADING MAPS TO LATEST TRIPLEA

Changing all occurrences of "IPCs" to "PUs" is actually NOT ENOUGH.

to update your xml to triplea 1.1.x.x:

change all "IPC" to "PU"
change all "4th Edition" to "WW2V2"



to update your xml to triplea 1.2.x.x and 1.2.3.x and later:

do all changes above for 1.1.x.x, AND also the ones below
"No Economic Victory" no longer exists, needs to be removed
"Allied Air Dependents" needs to be in ALL maps
"Heavy Bombers Pick best of X Dice" need to be changed to "LHTR Heavy Bombers"
"Produce fighters on carriers" has been atomized, you need at least 2 of the 4 properties it has become (so for v2 type maps you also only need: "Move existing fighters to new carriers", and for v3 type maps you also only need: "Produce new fighters on old carriers" and "Land existing fighters on new carriers")
"Neutrals Are Blitzable" has been added to most maps where you can attack neutrals
"Anniversary Edition" needs to be changed to "WW2V3"
"AA50 Tech Model" needs to be changed to "WW2V3 Tech Model"
for v3 (aa50 type games) you need to add "Previous Units Fight"
a ton of properties for all ww2v3 type games, too many to list, please see link


to see a list of the proper properties for both ww2v2 (revised) type games, and ww2v3 (aa50) type games, go here:
http://tripleadev.1671093.n2.nabble.com/Correct-Properties-list-for-reference-and-Better-XMLs-Please-tp4488213p4488213.html



to debug a map, please first compare your map to either:
for v2 (revised type maps), compare your map to ww2v2 (version 1.3.4 or later)
for v3 (aa50 type maps), compare your map to ww2v3 (version 1.3 or later)

thx,
veqryn


(oh, and all unit's art files in the units folder have to match what the units in the xml, and they are CASE SenSiTiVE
and when you zip the map, everything must be located in the root folder. so for example "Test_Map.zip\centers.txt"     and    "Test_Map.zip\baseTiles\"   )
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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I just wanted to post some standards that will be required for all games to be uploaded to the Depot.

Again, if you want your map/game in the depot/eb list, then you have to follow these simple standards:


1) The game should run, and you should not have any java errors
  -  Often people get java errors from missing unit art or flag art, or flags/units with names that do not match the name in the xml (remember, naming is case sensitive.  So when in doubt, just use 'lowercase' for everything)

2) Do not include the version number in the game name or the map folder/zip name
  -  Things like "v2" and "v3" designate Rules-Sets, not version number.  Therefore, things like v2.5 or v3.5 or whatever are completely meaningless.  If you have a hybrid of a rules set, then do not include any "v-something" in the name at all.  (So for example, if your map uses some v2 revised rules, and some v3 aa50 rules, then do not include 'v2.5' or something in the name of the game).
  -  The version number has its own property in the xml file, and can also be added to the game notes.  That is where the version number should go, and nowhere else.  Having it as part of the folder/zip name means that people download multiple version of your map, which is not good.

3) If you make a mod of someone's map, please either add your name onto the end of it, or give it a new name.  The only exception to this is when you upgrade a map from one rules-set to another.  
  -  So for example, I make a mod of "NWO" and call it "NWOveq", or I make a mod of "ww2v2" and call it "Operation Barbarossa"
  -  If you mod a map to have a different rules-set, and it is 100% compliant with that rules set, then you may tack on a "v2" or "v3" to the end of the game name.  So for example, I make a mod of "Great War" that uses 100% compliant v3/aa50 rules (and has all the extra unit art that might be needed to comply also), then I can name it "Great War v3 rules".  (if you use hybrid rules, or later modify the rules to not be 100% compliant, then please do not put a "vX" in the name)

4) Please do not just throw together game after game after game.  Please put a lot of effort into polishing and balancing a map after you make it.  Many people just make maps or mods, or multiple games (multiple xml's) for maps, and then abandon them right after they get them to work.  
  -  It takes more time to balance and polish a map than it does to make a map.  Getting people to play you map also helps.

5) Whatever Rules-Set you choose to use, please maintain the same order of properties that current games have.  It does not matter what values you have the properties set at (true or false), that entirely is determined by your choices for the map.  But I ask that you have the properties in the same ORDER as maps like ww2v3.  
  -  The list of properties each rules set can be found here.  Please keep them in the same order: http://tripleadev.1671093.n2.nabble.com/Correct-Properties-list-for-reference-and-Better-XMLs-Please-tp4488213p4488213.html

6) When I first upload your map, it will go under the "In Development" section.  If you are finished developing your map, let me know, and I will move it up to "Other Maps / Experimental" after waiting 2-4 weeks.  The reason I wait some weeks is because people always come back with some bugs, or missing territory connections that need to be fixed.  I will not move anyone's maps up from "Other Maps / Experimental" section unless: 1) I see a ton of it being played all the time, or 2) Your map has really really good art and is unique or cool in some way.




also, try to keep the zip size UNDER 20-40 mb.
i can not host anything bigger than 100 mb.
really big maps with lots of decorations tend to run really slow


We of course reserve the right to not upload any maps that could be offensive, etc. etc.
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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shamelessly bumping in order to keep it on front page
maybe this could be stickied? wink wink
Please contribute to the TripleA 2013 donation drive:
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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This post was updated on .
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EB and I are proud to announce that the depot now has 66 Total Downloads
including approximately 50 maps, 3 map skins, and 50 mods of maps, and about 100-150 total games you can play, and Wisconsin's map maker

http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
use that link inside triplea's map downloads button to get them all

as of today, all maps in the depot not only have pictures, but are also ALL completely compliant with 1.2.5.x version of TripleA.

If you want the latest compliant version of a map, be sure to download from the depot!

a list of the current downloads in the depot:

#NEW WORLD ORDER#
#NEW WORLD ORDER#-gudkarma_1  (a skin)
#NEW WORLD ORDER#-pulicat_1       (a skin)
#NEW WORLD ORDER#-sieg_2           (a skin)
1941
2650AD
270BC
AA Enhanced Revised
Age_Of_The_Sturlungs
Ancient Times
Arnhem
Atari
Battle of Aventurica
big_world_variations
Blood_and_Iron
cold_war
command and conquer
D-Day
Diplomacy
domination
Eastern_Front
europe
FeudalJapan
FirstPunicWar
Fortress_America
Global_War
Great Lakes War
Greyhawk
Middle East
midearth_12p
Napoleonic_Empires
Neuschwabenland.zip
New World Order LebowskiEdition
NWO_Variants
pacific
pact_of_steel
pact_of_steel_variations
Peninsula_Campaign
Red_Sun_Over_China
sengokuJidai
Sleeping Giant
Small_Balanced_2_or_4_Player
Smalls_1939
Stalingrad
Tactics_Campaign
The Battle for Kingsthorpe Ter
THE RISING SUN
TheGreatNorthernWar
twilight_imperium
Ultimate_World
UltimateWorld_Variants
War of the Lance
World War II Classic
World War II Pacific
World War II Revised Variations
World War II Revised
World War II v3                        (also known as AA50)
World War II v4                        (also known as Spring 1942)
World-4
WorldWar2010
WW2 NEW WORLD ORDER
WW2 Phillipines
WW2v3_11N
WW2v3_Variants
Zombieland


TripleA_Map_Creator                (use to create maps, read all of this thread first)


TripleA also comes with, by default:
big_world
great_war
capture_the_flag
minimap

Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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Some help on MAP MAKING:

I would like everyone making maps to base their properties off of 1 of the 2 following examples.

AND PLEASE KEEP THE PROPERTIES IN THE ORDER THEY ARE IN, in the examples attached

(right click, to save as)

If you are using a ww2v2 Revised type of rules, use these properties:
ww2v2propertyset.txt


If you are using a ww2v3 aa50 type of rules, use these properties:
ww2v3propertyset.txt
(this also counts if you are doing hybrid rules, or making your own rules. please use the v3 example as a BASE, then edit the true and false as you see fit.  please keep the same order of the properties tho)


If you are having trouble getting your map to work, please compare your map to an existing working map.
Here are the attachments needed for a ww2v3 type of map:
ww2v3attachmentset.txt

Here are the actual properties copied from ww2v3:
ww2v3ActualPropertyList.txt

Here is the xml example for a ww2v3 type of map:
ww2v3fullxmlexample.xml


Again, please keep the properties in the same order.
You can change the trues and the falses as you wish, but keep everything in the same order, even the top part.

Thank you,
Veqryn


edit:
for new properties, and a detailed example of EVERY property that TripleA 1.3.2.x can use, please see the Pact of Steel 2 xml that comes with triplea:
pact_of_steel_2.xml

.
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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Some help with getting the SOURCE CODE to work:

How to use the source code (and help test the game):
no experience required
no knowledge of java or anything else required

1. Downloads you need:
First, make sure you have "Java Development Kit"
JDK is similar to JRE (jre=what most people get when they download java, it lets you run java but not compile, we want to compile, so we need jdk)
I recommend not downloading the bundled version, just download JDK:
http://java.sun.com/javase/downloads/index.jsp

Second, you need "Tortoise SVN"
Tortoise SVN is a "sub-versioning" system, meaning that it allows you to download the whole game (source code) BEFORE it is released.  Basically, you use it to download the 'next' version of TripleA before it gets released.
http://tortoisesvn.tigris.org/

Third, Option 1: you need to download "Apache ANT"
Apache ANT lets you "compile" the program.  Basically, you need it to run the source code.
http://ant.apache.org/

Third, Option 2: you need to download "Eclipse"
Eclipse also lets you "compile" the program.  The difference between the two is that Apache is command line, and Eclipse is both visual and lets you actually write java programs too.  I recommend you get both Apache ANT and Eclipse.
http://www.eclipse.org/


2. Installing and Setting up stuff:
Now, unzip of all these (if they are zipped).  
Install the Java, and install Tortoise SVN, and install Eclipse.  
Move the unzipped Apache ANT folder to where ever you want.  I moved it to:
"C:\Program Files\apache-ant-1.8.0RC1\bin"
(your version of apache might be different, like 1.8.1 or something, so keep that in mind)

Now create a folder somewhere where you want the source code to be.
I recommend creating it within the Eclipse Workspace, in your documents and settings:
C:\Documents and Settings\username\My Documents\workspace\TripleA
(you create the "TripleA" folder within the workspace folder)

Now, right click on that folder, and select "SVN CHECKOUT"
put this link into it:
https://triplea.svn.sourceforge.net/svnroot/triplea/trunk/triplea/

Basically, you are telling tortoise svn that you want to download the latest version of TripleA from that link.  that link contains the latest source code.
it will probably take a while, depending on your connection, so go get a coffee and come back.

Now you need to set up Java and Apache's "environment variables"
basically, these are commands that any program can use.  so you want for example to allow programs to use the "java compile" command
first go to my computer, then select properties, then select advanced, then select environment variables
computer -> properties -> advanced -> env variables

now in there you need to:
go down the system variables
click PATH then click edit
(if there is no "PATH", then click New, have the variable name be "Path", and then add the stuff below to the next line)
(DO NOT ERASE WHAT IS THERE, just add a ";" then add the stuff i have below)
added the following line:
;C:\Program Files\Java\jdk1.6.0_16\bin;C:\Program Files\apache-ant-1.8.0RC1\bin;C:\Program Files\apache-ant-1.8.0RC1\lib
(these paths might be different depending on your version of apache and java, for example they might be jdk1.6.1\bin or something.... just copy the exact folder location using windows explorer)
then click ok
then go to create the ANT_HOME variable
so still under system variables click NEW
for name put ANT_HOME and for path put C:\Program Files\apache-ant-1.8.0RC1\
(again, the folder location might be different, depending on what version of apache you are using, and where you unzipped it)
then click ok
now you need to do a Java home variable
so still under system variables click NEW
for the name put JAVA_HOME and for the path put C:\Program Files\Java\jdk1.6.0_16\
(again, the folder location might be different, depending on what version of java you are using, and where you installed it)
click ok a bunch of times to save this


3.1 Now you can run the game, yay.
open up CMD
go to start menu, select run, type cmd, press enter (a black dos-like window comes up)
now navigate to the folder you downloaded the source code to, which for me is:
C:\Documents and Settings\username\My Documents\workspace\TripleA
you can use "cd" to change directory. so for example, my CMD black screen starts with
C:\Documents and Settings\username>
so i type, "cd My Documents\workspace\TripleA"
now that you are in the folder where you downloaded triplea, you want to type: "ant run"
the game should run

3.1 compiling with eclipse
Start up Eclipse
go to New -> Java Project from Existing Sources
Add the source folder where you have downloaded TripleA through tortoiseSVN
then click finish!
now, wait a sec while it finishes, then Right-Click on the main folder on the left of the screen
select the option "Build Path", then select "Configure Build Path"
then you want to fill in the info like the pictures i have at the end of this post.
Then, when its all in there, (could take a while), you want to press "run"
if it asks you, you want to run it as a Java Application
and if it asks you, you want to run "GameRunner"

4. now play the game, test it
where to post bugs when you find them:
https://sourceforge.net/tracker/?func=browse&group_id=44492&atid=439737

5. what to do when sgb or kev makes changes to the source code?
the source code changes often, you will have to "keep up" with these changes
go to the folder you downloaded triplea with tortoise svn to
then right click on the folder
and select "SVN Update"
it should download all the latest changes
now when you open up Eclipse, you want to select the project on the left side, and press F5 (refresh) to import the changes into eclipse.




6.
if when you type "ant run" in the cmd, it says "... is not recognized as an .... command"
then it means you did not set your environmental variables correctly
go back and make sure they have the exact path name to the folder you unzipped/installed to
also, you can try using this for the path value:
C:\apache-ant-1.8.0-bin\apache-ant-1.8.0;C:\apache-ant-1.8.0-bin\apache-ant-1.8.0\bin;C:\apache-ant-1.8.0-bin\apache-ant-1.8.0\lib;C:\Program Files\Java\jdk1.6.0_19\bin;C:\Program Files\Java\jdk1.6.0_19\;C:\Program Files\Java\jdk1.6.0_19\jre;C:\Program Files\Java\jdk1.6.0_19\lib
(make sure you replace what is above with the actual folder locations)

I also had an issue with someone i helped to get the source-code running.  They had unzipped their Apache folder to C:\apache-ant-1.8.0-bin, and were using that as their path value.  But the actual fold that contained the bin was C:\apache-ant-1.8.0-bin\apache-ant-1.8.0\bin, which means the ANT_HOME needed to be C:\apache-ant-1.8.0-bin\apache-ant-1.8.0\


Thank you,
Veqryn


edit:
Since I managed to get this to run finally, thank you crystal for ant help, thank you sgb for eclipse help.
here are the instructions below for getting eclipse to work properly.
your build path has to look exactly like this:


nothing under projects



thx,
veqryn
Please contribute to the TripleA 2013 donation drive:
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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This post was updated on .
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Are you sick of having to individually click on each map to download it?

Are you sick of having outdated maps?

Are you sick of having to click on each map and try to download it JUST to see if there is a newer version out there?


Ladies and Gentlemen, I have the answer to your problems here,....

let me introduce to you "SVN downloading of all TripleA maps"


Basically, I've uploaded all triplea maps to sourceforge's repository.  You can now use SubVersion (SVN) to download them directly, and have subversion keep tabs on if any are out of date.

What it allows you to do:

1) Notifies you of whether you are up-to-date or not
If you do this, you will see a nice Green checkmark on your maps folder if your maps are up-to-date.
If you are not up-to-date, you will instead see a red exclamation point.

2) Tells you which maps of yours are up-to-date and which are not.
if you go into your maps folder, the green checked maps are up-to-date, while the red-exclamation-point maps are not up-to-date.

3) Lets you download all the maps at once.
by "checking out" you can download all the maps at once

4) Lets you individually select maps to keep up to date, or to download
lets say you don't want ALL the maps, you can just update a few of them by individually selecting them


Here is an example of a few maps in my folder:


as you can see, my ww2v3 is out of date.
I can either click on it and update it
or I can click on the whole folder (the maps folder) and update the entire maps folder





So.... lets say you have SVN?

well here is the svn repository you need to link to:
https://tripleamaps.svn.sourceforge.net/svnroot/tripleamaps/trunk/maps/


Don't have svn yet?

if you have windows, go get this one.
http://tortoisesvn.tigris.org/

if you don't windows, try looking at this comparison chart of different svn clients:
http://en.wikipedia.org/wiki/Comparison_of_Subversion_clients


Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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This post was updated on .
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I have moved all the files from eb's depot to my new sourceforge page
(technically they are still on eb's depot, as a backup, just in case)

I also updated all images for all maps.
(all images are 400px wide, or 400px long, depending on what is bigger)

The new "depot" is located at: https://sourceforge.net/projects/tripleamaps/

The new downloads link is:
http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml


My new sourceforge page has a couple of advantages:

1) its not just maps now.
I have all art, all developer resources, all maps, etc.
Every triplea file on my computer is now there.

2) SVN allows you to keep your maps updated, etc.

3) I can see download statistics for each individual map

4) no maximum map size, no maximum total size of all files.  
(this is the reason i moved.  I had 5 google sites pages filled with maps, and was about to make a 6th when I decided it was really annoying to manage 6 different locations)

5) I can share access to this.
eb had prohibited me from sharing access to the depot.  I can now share access to the sourceforge page with bung, pulicat, comradekev, and sgb.  
(since I want to keep the integrity of my data, I'm not going to give anyone else access tho... sorry [except eb, if he comes back])

thx,
veqryn


edit:
Bung and I made a website for the sourceforge page.

Go check it out: http://tripleamaps.sourceforge.net/

:)


thx,
Veqryn
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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Veqryn
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This post was updated on .
How To Release different versions of Triplea:


1. Get a computer.  Only a windows can release windows versions, only a mac can release mac versions, all computers can release the all-platforms zip version.


2. Download and install an SVN client.   (Optional. You can instead just use the source code only zip of the latest release)
For Windows I use tortoise SVN: http://tortoisesvn.tigris.org/
For Linux I use Rabbit VCS: http://www.rabbitvcs.org/
For Mac, I hear that SvnX is decent and free: http://www.lachoseinteractive.net/en/community/subversion/svnx/features/
http://en.wikipedia.org/wiki/Comparison_of_Subversion_clients


3. Download and install JDK.  JDK means java development kit, and is includes the JRE in it (java runtime environment, which is what everyone here has in order to play triplea).
http://www.oracle.com/technetwork/java/javase/downloads/index.html
[Mac computers come with jdk 1.5 by default.  make sure you have updated your OS and Java to the latest, as java is now on version 1.6]


4. Download Apache ANT, http://ant.apache.org/bindownload.cgi
Then unzip it, and put it somewhere out of the way.  


5. Use the SVN client to download triplea 1.3 version.  (Optional. You can instead just use the source code only zip of the latest release)
Generally this involves:
Make a folder somewhere.
Right click on folder, select "svn checkout"
For the svn address, put: "https://triplea.svn.sourceforge.net/svnroot/triplea/branches/1_3_unstable/"
Then the SVN client will download all of the source files for triplea 1.3 onto your computer.
[you can use other svn addresses too. for the latest version of triplea use: "https://triplea.svn.sourceforge.net/svnroot/triplea/trunk/triplea/" ]


6. Create environmental variables / path variables for ANT and JDK.
For ANT, you need to add ANT to the PATH variable, and also create a new variable called ANT_HOME
For JDK, you need to add JDK to the PATH variable, and also create a new variable called JAVA_HOME

For linux and mac, you open up your Consol / Terminal (Bash terminal), and type this:
export PATH=/home/users/ant_folder/bin:$PATH
/home/users/ant_folder/bin = the bin folder of the folder where you unzipped ant

and
export ANT_HOME=/usr/local/ant

and if you don't have JAVA_HOME and Java path set, then
export JAVA_HOME=/usr/local/jdk-1.6.0.24
and
export PATH=/usr/local/jdk-1.6.0.24/bin:$PATH
where /usr/local/jdk-1.6.0.24 = where-ever the heck your jdk is installed to

For windows, go to: computer -> properties -> advanced -> env variables
then simply add new things on to your current path variable.  
so add to path:
;/home/users/ant_folder/bin;/usr/local/jdk-1.6.0.24/bin
and then create new JAVA_HOME and ANT_HOME variables

last, Restart computer


7. Optional Only for Windows Computers: Install NSIS
http://nsis.sourceforge.net/Main_Page
nsis is needed to do the windows releases


8. Open up the consol/terminal again, then navigate to the folder where you installed triplea 1.3
then to test if you got everything working properly, type:
"ant run"

this should compile the program, and start playing the game

if it works, go ahead and close triplea,

then go back to the terminal and type
"ant clean"
this will clean out any old compiling stuff, and gets you ready to do a new release

to release a version, type one of the commands below (or to see all commands, type "ant -p"):
"ant zip" <-- creates just all-platforms zip release
"ant ant release" <-- creates both windows releases and the all-platforms zip release (need NSIS installed)
"ant macRelease" <-- creates the mac release
"ant zipServer" <-- creates a new lobby package for the lobby server

this should create the releases


thanks,
veqryn

Please contribute to the TripleA 2013 donation drive:
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Re: Download Maps Links, Hosting Games, General Information

Need a game?
In reply to this post by Veqryn
ok got a problem here! when ever i click on download map it comes sup with the website to open the downlaod but it doesnt load right. says finished loading but error on page.... i dont get it. also it says this when i try downloading TripleA maps from that link you gave me.


The XML page cannot be displayed
Cannot view XML input using style sheet. Please correct the error and then click the Refresh button, or try again later.


--------------------------------------------------------------------------------

Access is denied. Error processing resource 'http://downloads.sourceforge.net/project/tripleamaps/xml/inDevelopmentVeqrynDe...

<games>
^
need a game?! im here.
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
Administrator
the link you put in was probably incorrect

use this link inside the triplea map download dialog box:
http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
Please contribute to the TripleA 2013 donation drive:
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Re: Download Maps Links, Hosting Games, General Information

licker
In reply to this post by Veqryn
SVN?

Trying to make this work, but claims I need a login and password for the import to work.
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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This post was updated on .
Using TripleA from command line:

TripleA can be used from the command line, and also has many options.

navigate to the /bin/ folder where the triplea.jar is located, and assuming you have "java" on your path you can type the following to run triplea:
java -Xmx1g -classpath triplea.jar games.strategy.engine.framework.GameRunner

to join a game you could type this:
java -Xmx1g -classpath triplea.jar games.strategy.engine.framework.GameRunner triplea.client=true triplea.port=3300 triplea.host=ipaddress triplea.name=Name
or using -D system settings:
java -Dtriplea.client=true -Dtriplea.port=3300 -Dtriplea.host=ipaddress -Dtriplea.name=Name -Xmx1g -classpath triplea.jar games.strategy.engine.framework.GameRunner
Please contribute to the TripleA 2013 donation drive:
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
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I thought I'd make a post about MAP PROJECTIONS,
I find a lot of people jump for shitty map projections like Mercator, even though they are horribly distorting and look very bad.  There are so many better projections out there, please pick a good looking one:

http://en.wikipedia.org/wiki/Map_projection

Here is a small sample of projections,

starting with my least favorite, the awful Mercator Projection:  (do not use this one!)
http://en.wikipedia.org/wiki/Mercator_projection



As you can see, the image is much more distorted than the actual size and shape of the actual world:
http://en.wikipedia.org/wiki/Goode_homolosine_projection





now, here are 2 of my favorite ones with curving parallels:
http://en.wikipedia.org/wiki/Van_der_Grinten_projection



http://en.wikipedia.org/wiki/Winkel_Tripel_projection   (this one is used by national geographic for their maps)



Now, here are my 3 favorite ones with straight parallels:
http://en.wikipedia.org/wiki/Robinson_projection    (this one used to be used by national geographic)



http://en.wikipedia.org/wiki/Wagner_VI



http://en.wikipedia.org/wiki/Kavrayskiy_VII




Now, assuming when you make the map you cut off Antarctica (please don't leave antarctica in the map), then any of these last 5 should make a good looking, proportional map.  You may have to enlarge Europe in any map that you make, since Europe is proportionally too small in all projections compared with the amount of action there.  


A good map is the one used for Civ4's mod, Rhye's and Fall of Civilization.  He used a Robinson projection that he modified to make europe larger.
http://rhye.civfanatics.net/pages/civ4-Earth-description.php

"As it isn't a rectangle, it must be cut. The parts left out are just a slice of ocean (there's plenty of ocean anyway), parts of Alaska and Greenland, and the poles (CIV maps feature ice caps, so it's ok). New Zealand was re-added later.
Further improvements include the connection between Alaska and the eastern tip of Asia (obtained stretching the 4 corners), shrinking the oceans size, and enlarging Japan and England for gameplay reasons."

thanks,
veqryn
Please contribute to the TripleA 2013 donation drive:
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Re: Download Maps Links, Hosting Games, General Information

Veqryn
Administrator
This post was updated on .
Here is an example map that you can use to make your own maps,

It was drawn by one of our community members, TripleElk.  

Feel free to take it and erase the territories, to make your own territories.

ww2v3_basetiles.png



thanks,
veqryn
Please contribute to the TripleA 2013 donation drive:
http://tripleadev.1671093.n2.nabble.com/2013-TripleA-Donation-Drive-tp7583455.html
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