Do any of you know xml? I got ideas but no time. Need a team to help me
Sent from my LG Mobile
------ Original message------
From: erik542 [via tripleadev]
Date: Thu, Jan 26, 2017 9:08 PM
Subject:Re: Domination 1914: No Mans Land
That is the case. Only Guinea, Shangtai, Tsingtao, Togo, and the rather defensible East Africa are worth more than 1. China is utterly indefensible so that's -6. You can spend some money to hold Guinea but it's kinda expensive. Togo is gone by round 2.
Germany loses $15 worth the territory.
Now one thing that can be done about them is the introduction of national objectives. If you zero out their value but give Germany a national objective for holding like one of them for +5, it'd balance out and not give any money to the allies. Personally I
like national objectives because they give a means for asymmetric territory values. After all, historically those colonies went to Japan and not the Entente.
If you reply to this email, your message will be added to the discussion below:
This game is well balanced and all territory values are correct. Shanghais and Tsingtao are 2 but this attirbute provide much more strategic options. These are not doomed to fall, Germany can create factories to these territories and try to hold them. Just some small things should be changed maybe;
-Removing serbian techs
-14 (or 12) zeppelin cost instead of 16
-no merchant marine
-fixing connection bugs
-what about germany starting with bulgaria?
-graphics; Austria has bad colour I would prefer light blue (romanian colour in waw), Russian units look to right should be left side, solomon islands colour bug
-what about adding new techs?