Correct Properties list for reference and Better XMLs Please
This post was updated on .
I have been upgrading all the maps for 1.2.2,
and it has been difficult at times because of the low quality of xml coding.
especially when it comes to reading the properties section. Most maps have completely unreadable order, completely random order, incomplete, contradictory, outdated, and/or non-existing properties.
So, for the love of god,
the rest of the xml's being coded for triplea
i would like all of you to base your code off of 1 of the following 2 examples
and i would like you to keep the order that they are listed in as well. it makes it soooo much easier to read when they are listed by category like i have below, complete with comments for each section.
you can then customize it after copying it from below. you can turn things false or true as you see fit, add new ones, delete old ones.
But please START with one of the 2 xml's i will list below. (the first is ww2v2 REVISED rules properties, the second is ww2v3 1941/1942 rules)
And then mark any changes you make inside of the thing.
thank you for listening,
edit: obviously you will have to change the Bids section.... and the mapName section, and the notes section...
or alternatively, just download the latest ww2v2 or ww2v3 or ww2v4, and then copy the entire properties section and paste it overtop of the properties section of the map you are making..... then change it to your liking.
How to make a map, by Veqryn.
Here goes your game notes.
<br>Use the br in triangle braces to make new lines.
<br>Explain your game, and any special rules and units.
<br>Credit yourself and anyone who helped you.
This is very helpful, Veqryn. Thx.
Maybe you could add a Map Maker section to your main thread, and there add a link to this thread here. Gudkarmas nice tutorial about changing unit colors also would fit there. I can also set you up as collaborator for the rest of the Depot, if you would prefer to have all your help efforts to be safely hosted there instead.