Check these units out-

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Check these units out-

Deaths Head
Here are some of my new unit pics. My first stab at it really.  62x62 is my understanding of size of pic max, in pixels? am i correct?  Going to work on more ships and infantry next





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Re: Check these units out-

eurofabio
Awesome!
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Re: Check these units out-

Deaths Head
This post was updated on .
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Re: Check these units out-

Deaths Head
here are some tech upgrade symbols:

          
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Deaths Head
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Re: Check these units out-

OgreMkV
That's excellent.  Much better than my silhouettes.

But why show the bottoms of the ship hulls?
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Re: Check these units out-

Veqryn
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Hi DH,

I finished your tech for you.

For each player in your game, just copy and paste the whole thing and replace-all "Russians" with "Americans" or whatever.



                <technology>
                               
                                <technologies>
                                                <techname name="ThermalOptics"/>
                                                        <techname name="SpectreGunships"/>
                                                                <techname name="LaserGuidedMunitions"/>
                                                <techname name="NavalMines"/>
                                                        <techname name="MagneticMines"/>
                                                                <techname name="SmartTorpedoes"/>
                                                <techname name="increasedFactoryProduction"/>       
                                                        <techname name="NationalGuard"/>
                                                                <techname name="warBonds"/>       
                                                <techname name="aARadar"/>       
                                                        <techname name="AerialRadar"/>
                                                                <techname name="MobileAA"/>
                                                                <techname name="GuidedMissiles"/>
                                                <techname name="rocket"/>       
                                                        <techname name="WireGuidedMissiles"/>
                                                                        <techname name="SAMs"/>
                                                                                <techname name="IntegratedAirDefense"/>
                                                        <techname name="NASA"/>
                                                                <techname name="GPS"/>
                                                                        <techname name="MLRS"/>
                                                                                <techname name="BallisticMissileSubmarines"/>
                                                <techname name="ImprovedJetPropulsion"/>
                                                        <techname name="longRangeAir"/>       
                                                                <techname name="C5TransportPlane"/>
                                                                <techname name="StrategicBombers"/>
                                                                        <techname name="StealthTechnology"/>
                                                        <techname name="ChinookHeavyLiftChopper"/>
                                                        <techname name="VerticalTakeOffJet"/>
                                                <techname name="AttackChopper"/>
                                                        <techname name="CloseAirSupport"/>
                                                <techname name="DieselTurbineEngines"/>
                                                        <techname name="MarineAssaultShips"/>
                                                        <techname name="NuclearPropulsion"/>
                                                <techname name="SuperiorOptics"/>
                                                        <techname name="mechanizedInfantry"/>       
                                                <techname name="ReactiveArmour"/>
                                                        <techname name="BodyArmour"/>
                                                                <techname name="ChobhamArmour"/>
                                                <techname name="paratroopers"/>       
                                                        <techname name="SpecialForces"/>
                                                <techname name="NavalAcademy"/>
                                                        <techname name="SeaBees"/>
                                                <techname name="AirForceAcademy"/>
                                                        <techname name="TopGunSchool"/>
                                </technologies>
                               
                                <playerTech player="Russians">
                                               
                                               
                                               
                                               
                                                <category name="Russians Technology">
                                                                <tech name="ThermalOptics"/>
                                                                <tech name="NavalMines"/>
                                                                <tech name="increasedFactoryProduction"/>
                                                                <tech name="aARadar"/>
                                                                <tech name="rocket"/>
                                                                <tech name="ImprovedJetPropulsion"/>
                                                                <tech name="AttackChopper"/>
                                                                <tech name="DieselTurbineEngines"/>
                                                                <tech name="SuperiorOptics"/>
                                                                <tech name="ReactiveArmour"/>
                                                                <tech name="paratroopers"/>
                                                                <tech name="NavalAcademy"/>
                                                                <tech name="AirForceAcademy"/>
                                                </category>
                                </playerTech>
                </technology>
               
                                                       
        <attatchmentList>

       
       
       
                               
                <attatchment name="techAttatchment" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="techCost" value="5"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>
                               
                               
                               
                               

       
                <attatchment name="conditionAttachment_Russians_ThermalOptics" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="ThermalOptics" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_SpectreGunships" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="SpectreGunships" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_LaserGuidedMunitions" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="LaserGuidedMunitions" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_NavalMines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="NavalMines" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_MagneticMines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="MagneticMines" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_SmartTorpedoes" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="SmartTorpedoes" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_increasedFactoryProduction" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="increasedFactoryProduction" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_NationalGuard" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="NationalGuard" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_warBonds" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="warBonds" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_aARadar" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="aARadar" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_AerialRadar" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="AerialRadar" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_MobileAA" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="MobileAA" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_GuidedMissiles" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="GuidedMissiles" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_rocket" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="rocket" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_WireGuidedMissiles" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="WireGuidedMissiles" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_SAMs" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="SAMs" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_IntegratedAirDefense" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="IntegratedAirDefense" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_NASA" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="NASA" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_GPS" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="GPS" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_MLRS" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="MLRS" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_BallisticMissileSubmarines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="BallisticMissileSubmarines" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_ImprovedJetPropulsion" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="ImprovedJetPropulsion" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_longRangeAir" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="longRangeAir" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_C5TransportPlane" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="C5TransportPlane" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_StrategicBombers" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="StrategicBombers" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_StealthTechnology" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="StealthTechnology" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_ChinookHeavyLiftChopper" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="ChinookHeavyLiftChopper" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_VerticalTakeOffJet" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="VerticalTakeOffJet" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_AttackChopper" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="AttackChopper" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_CloseAirSupport" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="CloseAirSupport" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_DieselTurbineEngines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="DieselTurbineEngines" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_MarineAssaultShips" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="MarineAssaultShips" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_NuclearPropulsion" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="NuclearPropulsion" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_SuperiorOptics" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="SuperiorOptics" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_mechanizedInfantry" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="mechanizedInfantry" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_ReactiveArmour" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="ReactiveArmour" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_BodyArmour" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="BodyArmour" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_ChobhamArmour" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="ChobhamArmour" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_paratroopers" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="paratroopers" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_SpecialForces" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="SpecialForces" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_NavalAcademy" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="NavalAcademy" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_SeaBees" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="SeaBees" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_AirForceAcademy" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="AirForceAcademy" count="1"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_TopGunSchool" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="techs" value="TopGunSchool" count="1"/>
                </attatchment>
                               
                               

       
       


       
                       
                <attatchment name="triggerAttachment_Russians_ThermalOptics" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_ThermalOptics"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:SpectreGunships"/>
                                       
                </attatchment>
                <attatchment name="triggerAttachment_Russians_SpectreGunships" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_SpectreGunships"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:LaserGuidedMunitions"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_LaserGuidedMunitions" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_LaserGuidedMunitions"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_NavalMines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_NavalMines"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:MagneticMines"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_MagneticMines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_MagneticMines"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:SmartTorpedoes"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_SmartTorpedoes" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_SmartTorpedoes"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_increasedFactoryProduction" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_increasedFactoryProduction"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:NationalGuard"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_NationalGuard" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_NationalGuard"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:warBonds"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_warBonds" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_warBonds"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_aARadar" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_aARadar"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:AerialRadar"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_AerialRadar" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_AerialRadar"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:MobileAA"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_MobileAA" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_MobileAA"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_rocket" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_rocket"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:WireGuidedMissiles:NASA"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_WireGuidedMissiles" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_WireGuidedMissiles"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                               
                <attatchment name="triggerAttachment_Russians_allow_GuidedMissiles" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_WireGuidedMissiles:conditionAttachment_Russians_AerialRadar"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:GuidedMissiles"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_GuidedMissiles" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_GuidedMissiles"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_allow_SAMs" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_MobileAA:conditionAttachment_Russians_WireGuidedMissiles"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:SAMs"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_SAMs" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_SAMs"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:IntegratedAirDefense"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_IntegratedAirDefense" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_IntegratedAirDefense"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_NASA" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_NASA"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:GPS"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_GPS" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_GPS"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:MLRS"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_MLRS" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_MLRS"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_ImprovedJetPropulsion" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_ImprovedJetPropulsion"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:longRangeAir:VerticalTakeOffJet"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_longRangeAir" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_longRangeAir"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:C5TransportPlane:StrategicBombers"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_VerticalTakeOffJet" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_VerticalTakeOffJet"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_C5TransportPlane" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_C5TransportPlane"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_StrategicBombers" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_StrategicBombers"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_AttackChopper" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_AttackChopper"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:CloseAirSupport"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_CloseAirSupport" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_CloseAirSupport"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_allow_ChinookHeavyLiftChopper" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_AttackChopper:conditionAttachment_Russians_ImprovedJetPropulsion"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:ChinookHeavyLiftChopper"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_ChinookHeavyLiftChopper" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_ChinookHeavyLiftChopper"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_DieselTurbineEngines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_DieselTurbineEngines"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:MarineAssaultShips:NuclearPropulsion"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_MarineAssaultShips" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_MarineAssaultShips"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_NuclearPropulsion" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_NuclearPropulsion"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_allow_StealthTechnology" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_StrategicBombers:conditionAttachment_Russians_NuclearPropulsion"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:StealthTechnology"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_StealthTechnology" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_StealthTechnology"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_allow_BallisticMissileSubmarines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_MLRS:conditionAttachment_Russians_StealthTechnology"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:BallisticMissileSubmarines"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_BallisticMissileSubmarines" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_BallisticMissileSubmarines"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_SuperiorOptics" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_SuperiorOptics"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_ReactiveArmour" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_ReactiveArmour"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:BodyArmour"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_allow_mechanizedInfantry" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_DieselTurbineEngines:conditionAttachment_Russians_SuperiorOptics:conditionAttachment_Russians_ReactiveArmour"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:mechanizedInfantry"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_mechanizedInfantry" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_mechanizedInfantry"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_BodyArmour" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_BodyArmour"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:ChobhamArmour"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_ChobhamArmour" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_ChobhamArmour"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_paratroopers" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_paratroopers"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_NavalAcademy" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_NavalAcademy"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:SeaBees"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_SeaBees" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_SeaBees"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_allow_SpecialForces" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_paratroopers:conditionAttachment_Russians_NavalAcademy"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:SpecialForces"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_SpecialForces" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_SpecialForces"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
                <attatchment name="triggerAttachment_Russians_AirForceAcademy" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_AirForceAcademy"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                                        <option name="availableTech" value="Russians Technology:TopGunSchool"/>
                </attatchment>
                <attatchment name="triggerAttachment_Russians_TopGunSchool" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Russians_TopGunSchool"/>
                <option name="uses" value="1"/>
                                        <option name="when" value="after:russianTechActivation"/>
                </attatchment>
                               
        </attatchmentList>
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Re: Check these units out-

Johnwilliamson062
Great modern units.  Requests taken?