
Map Features:This is pure counterfactual history. In this timeline, the ancient tribes of Europe banded together in two large opposing alliances a long time ago. Since that time their sole purpose was to destroy the other civilization and prove their own cultural and military supremacy. But who would be the triumphing part? The Eastern Tribes or the Western Tribes?
This map includes a tech system with a tech tree. Players can purchase technological developments, place them at bases, thereby gaining access to new and better units, while at the same time automatically outdating old ones.
The map has a VERY LONG PLAYTIME, approximately 25-100 rounds. The tech tree can be fully developed by round 85. Because of these conditions, players can choose to jump into the tribal war at other time periods than the primeval age. This can be done by playing the different available versions of Age of Tribes. (There are three XMLs)
Other special features of this map include primeval wildlife, barbarian tribes, advancing ages/time periods, the Black Death, nuclear attack capabilities, special long range bombardment, over 50 unit types and more.
Please help with or comment on:• Anything related to the game experience.
• The map’s five starts / unit layouts / balance of the starts.
• Unit prices.
• Grammar and spelling.
• Any questions that new players (you) might still have after looking at the info picture and game notes. It would be great to get testing feedback here, so that I can add relevant stuff to the game notes.
Version 1.0.4 (53.8 MB) for TripleA v1.9.0.0(Place the zip file in the directory called "downloadedMaps")
Changelog:v1.0.3 to v1.0.4• Germanic now starts with one more Infantry in Dalmatia (by Adriatic sea) and in Navari (Eastern front) during modern start.
• Warplane (WW1) movement increased from 4 to 5. (Now they can move 3 with an aircraftcarrier and stil participate in an amphibius assault against land with its 2 last moves)
• Missile-Shield PU cost lowered from 50 to 40.
• Energy-Shield PU cost lowered from 25 to 20.
• Some development costs altered:
-Develop Fleet-Carrier from 275 to 310
-Develop Bomber from 305 to 310
-Develop Air-Transport from 305 to 310
-Develop Attack-Helicopter from 465 to 420
v1.0.2 to v1.0.3• Air battles / interceptions now last 2 rounds.
• Added
mayOverStackAA to the Barrage-Balloon and Anti-Air unit (More than one unit should now AA fire at a single attacking/defending aircraft).
• Bomber unit
bombingMaxDieSides reduced from 9 to 4. (A single unit cannot take out a Command-Bunker, but it can inflict up to 40 PUs worth of damage)
• Stealth-Bomber unit
bombingMaxDieSides reduced from 10 to 5. (A single unit can theoretically take out a Command-Bunker if lucky)
• Bomber price reduced from 43 to 36 PUs.
• Stealth-Bomber price reduced from 45 to 38 PUs.
• Air-Transport price increased 37 to 40 PUs.
• Missile-Shield price raised from 20 to 50 PUs.
• Energy-Shield price lowered from 40 to 25 PUs.
• Fleet-Carrier carrier capacity lowered from 10 to 6 space.
• Some development costs altered:
-Develop Shock Trooper from 570 to 500
-Develop Battle Mech from 700 to 600
-Develop War Robot from 620 to 550
-Develop Fleet Carrier from 335 to 275
+Develop Missile Silo from 850 to 1000
+Develop Missile Shield from 400 to 510
-Develop Energy Shield from 580 to 520
+Develop Attack Helicopter from 365 to 465
+Develop Air-Transport from 295 to 305
-Develop Bomber from 315 to 305
v1.0.1 to v1.0.2• Changed the Attack-Helicopter unit stats.
• Fixed some file name issues that prevented the Citadel image from loading.
v0.2.5 to v1.0.1• Converted the map to TripleA v1.9.0.0
v0.2.4 to v0.2.5• Fortress base/factory unit renamed to Citadel.
• Nuke plane unit cost raised from 20 PUs to 30 PUs.
• Submarine unit is now 7 Att / 7 Def and not 8 Att / 8 Def.
• Submarine is now both stealth and anti-stealth, meaning that they can be used to counter enemy subs hiding in sea zones.
v0.2.3 to v0.2.4• Truck price reduced from 21 to 20.
• The Anti-Air unit now targets units flying over it.
• The Primeval map now has a Barbarian Caveman living on Sicily.
• A Classical Age map is now available.
• A Modern Age map is now available.
• A lot of minor XML changes.
v0.2.2 to v0.2.3• All ships cost changed - most cost 2 PUs more.
• All ships have gained +1 strenght in att/def.
• Warplane, Fighter, Jet-Fighter and Attack-Helicopter cost +1 PU more.
v0.2.1 to v0.2.2• Reduced Primeval Map’s Barbarian PU collection a tiny bit.
• 1 Romanic Halberdman starting unit added to Samnium (heel of Italy) on the Renaissance map.
• Many unit PU cost changes.
• Many development Tech cost changes, but no ground breaking alterations.
• Cannon is now 6 Att / 6 Def, not 5 Att / 5 def.
• Truck is now 5 Att / 5 Def, not 6 Att / 6 def.
• Battle-Tank is now 9 Att / 6 Def, not 9 Att / 5 def.
• Battle-Meck is now 10 Att / 8 Def, not 10 Att / 6 def.
v0.2.0 to v0.2.1• Removed some Eastern starting units.
• Added a few units to Brittonic capital.
• Made Gibraltar territory Brittonic.
• Removed / placed / rearranged some starting bases to add some more player options.
v0.1.9 to v0.2.0• Changes to the XML that prevents an error from occurring and shutting down the game, when/if a ship sits on a hostile and uncaptured sea-territory after the cold war has ended, and an air attack is then launched at that same ship.
• Removed the outdating of ship type units, as transported land units can get stuck at sea if their transport ships are removed from the game.
• Cimbria PU production raised from 2 to 3 (Britonic on the Renaisance map).
• Frisia PU production raised from 2 to 3 (Germanic on the Renaisance map).
• Belgica PU production raised from 1 to 2 (Germanic on the Renaisance map).
• Added 5 Germanic Knights in Teutonia (above Germanic capital) to the renaissance map start setup.
• Added 1 Brittonic Fort in Anglia (Southern part of Jutland) to the renaissance map start setup.
• Cold War duration on all maps is now 3 rounds, not 4.
v0.1.8 to v0.1.9• Transport capacity of Ironclad reduced from 4 to 3.
• Transport capacity of Warship reduced from 6 to 3.
• Cost of Boat, Galley, Sail-Ship and Ironclad increased a bit.
• Cost, attack and defense of Submarine is now displayed correctly in tooltips.
v0.1.7 to v0.1.8• Changes to notes (More info on bases).
• Every base type development, besides the Fort, now gives only 2 free base placements.
• 1 Romanic Halberdman added to Sicily on the Renaissance map starting conditions.
v0.1.6 to v0.1.7• Some picture changes.
• Main directory name changed from “Age of Tribes” to “age of tribes”.
• Repairing a base now costs 10 PU per HP, not 5.
• Observation-Balloon now gives three artillery units +2 att./def., not +1.
• Observation-Balloon cost raised from 17 to 18 PUs.
• AA power of the Barrage-Balloon and Anti-Air units is doubled.
• Land att./def. power of the Barrage-Balloon and Anti-Air units raised from 1A/1D and 2A/2D to 2A/2D and 3A/3D.
• Removed 2 Musketmen from the Baltic Renaissance map start.
• Added 1 Musketman to the Hellenic Renaissance map start. (Greece/Hellas)
• Added 1 Musketman to the Slavic Renaissance map start. (St. Petersburg/Ladogaski)
• ”partial amphibious retreat” is now set to true.
v0.1.5 to v0.1.6• Small changes to the notes.
• Original Age of Tribes map is now called “Primeval”.
• Cold War starting unit setup changed.
• Traditional Slavic territories lowered in 4 PUs to make the Slavic weaker.
• Traditional Brittonic territories raised 5 PUs to make them stronger.
v0.1.41 to v0.1.5• Small changes to the Renaissance map unit and territory start setup.
• The default “AI Bonus Income Flat Rate” is now correctly (as written in notes) set to 15 on the original map, 20 on the renaissance map and 25 on the cold war map.
• Bombardment strength of ships greatly reduced. The d10 bombardment values are now: Sail-Ship bombard from 5 to now 1, Ironclad from 6 to now 2 and Warship from 8 to now 3.
• Added bombard info to the tooltips of the three ships’ “develop unit”.
v0.1.4 to v0.1.41• Just added some lines to the three XML and the tooltips.properties file.
v0.1.3 to v0.1.4• The three XMLs have been altered so that all the “develop unit” units do not show during battle calculations.
• Added Capitals to the AI, AI-Nature, AI-Plague and AI-Barbarians. They can now be set to does nothing without the map crashing.
• Changed text in the notifications.properties.
v0.1.2 to v0.1.3• Cold War map now has a system that enables the two big powers, the Brittonic and the Slavic, to transfer PUs to the smaller allied powers.
• Removed all “original ownerships” from the Cold War map xml.
• Fixed a few flawed “original ownerships” in the Renaissance map xml.
v0.1.1 to v0.1.2• Rockets and Mortar-Bombardments now have defense power in addition to the attack power, meaning that they will fire at the enemy once when if their Rocket-Launcher unit or Mortar unit is attacked. The ammo units will now allways die when enemies attack, and also immediately after their first strike on the enemy.
v0.1.0 to v0.1.1• Minor changes to the plague. It now spreads a little better. (It is more likely to try to capture land territories.)
v0.9.9 to v0.1.0• Mortar-Bombardment, Rockets, Nukes and Ballistic-Missiles are no longer defensive suicide weapons. Mortar-Bombardment and Rockets are no longer destroyed when bombarded. Nukes and Ballistic-Missiles no longer blow up (Nuke explosion) when attacked.
v0.9.8 to v0.9.9• Graphics - All territory PU value pictures have now been adjusted.
• The notes description of Barrage-Balloons and Anti-Air units are now more precise.
• Other minor changes in the xml.
v0.9.7 to v0.9.8• 8 Slavic Horsemen added to the Renaissance start map. (The map start seemed to favor the West a bit.)
• Notes now correctly state that all buildings can be repaired in the owning player´s purchase phase, not in the start of the owning player´s round.
• Tooltips now correctly state that a single Barrage-Balloon and a single Anti-Air unit can only shoot at a single target every battle round.
• Major changes to the Mortar unit. It is now a strategic bombardment unit.
• Lowered the effectiveness of the Rocket-Launcher's Rocket a bit.
• Raised the cost of repairing building HP from 1 PU to 5 PUs.
• Damaged buildings now have their production capabilities reduced. (1 HP damage = -1 placement)
• Lowered the cost of every air unit a bit.
• Raised the cost of Barrage-Balloon and Anti-Air a bit.
• Nuclear explosions now kill 0-5 units, not 0-10 units.
• Nuke plane cost reduced from 50 to 25 PUs.
• Raised the Tech cost of nuclear Missile-Silo from 650 to 850. (Lowered the Missile-Shield and Energy-Shield building Tech cost by 200.)
• Minor changes in Tech cost for develop Warship and Infantry.
• Other minor changes in the XML.
v0.9.6 to v0.9.7• War-Robot cost reduced from 21 to 19 PUs
• Attack-Helicopter reduced from 41 to 36 PUs
• Bomber cost raised from 50 to 51 PUs
• Stealth-Bomber cost raised from 53 to 54 PUs
• Mortar stats changed from 6Att./4def. to 7Att./3def. Cost raised from 25 to 26 PUs.
• A few more starting units added to the west in on the Cold War start map.
• 20 PU AI Bonus Income Flat Rate is now the default setting on the Renaissance map.
• 25 PU AI Bonus Income Flat Rate is now the default setting on the Cold War map.
• A few minor changes in the XML.
v0.9.5 to v0.9.6• Free base number when developing bases are now reduces by 1 overall. Fort now gives one free fort. Castle gives 2 free catles, fortress gives 3 free fortresses and Command-Bunker give 4 free Command-Bunkers.
• The removal of outdated units now occur at the beginning of each Tribal turn. All units are no longer removed at the beginning of the Age start round.
v0.9.4 to v0.9.5• All 8 tribes now have 1 more submarines from start in the Cold War start version.
• Sail-Ships now have 2 and not 3 transport capacity.
• An optional 350 PU economic victory condition added.
• Players can now only attack with 1 Nuke or 1 Ballistic-Missile at a time.
• Added maxRunCount 10 to all Nature steps, 34 to all Plague steps and 55 to all Barbarian steps.
(This removes nature when it is extinct, plague when it is over and Barbarians become immobile from start of the modern age and forward.)
• Removed all Combat Movement during the cold war.
• Base development is now more attractive. Fort gives 2 free Forts, Castle gives 3 free Castles, Fortress gives 4 free Fortresses and Command-Bunkers give 5 free Command-Bunkers.
v0.9.3 to v0.9.4• New start territory PU values give +4 PUs to west and -4 PUs to east. (East still seemed a bit stronger)
• Added No Access sign decorations to all impassable mountain terrain.
• Corsica is now Celtic owned from start on the Cold War map.
• Added text “Radiation zones prevent attackers from blitzing” to game notes and tooltips.
• Added a few new special unit explanations to game notes.
• Submarine 9Att/5Def changed to 7Att/7Def
• Submarines may now move into enemy waters in non-combat.
• Submarines may now retreat/submerge before battle.
• Submarine cost raised from 20 PUs to 25 PUs.
• Cold War Age now consists of 4 turns with no war and 1 turn where the war breaks out.
• Cold War relationship is now a version of neutral. This allows all ships to sail anywhere.
v0.9.2 to v0.9.3• 15 PU AI Bonus Income Flat Rate is now the default AI setting.
• Altered the strength of Barbarians a bit more. Hopefully weakened them a bit.
• Subs are no longer immune to air only attacks. (Mostly because of too many futile AI air attacks on subs.)
• New start territory PUs values give +2 PUs to west and -2PUs to east. (East seemed a bit stronger)
• War-Robot lowered from 22 to 21 PUs. (It must be a good buy to let AI use them when the Nukes start dropping. They are immune to Nukes.)
• Attack-Drone lowered from 25 to 24 PUs. (It must be a good buy to let AI use them when the Nukes start dropping. They are immune to Nukes.)
• Sail-Ships are now removed in the start of the Modern Age, not the Industrial Age.
• Observation-Balloon now cost 17 PUs, not 16.
• Added the text '
Development gives one free placement' to all Building Tech development tooltips.
v0.9.1 to v0.9.2General changes:
• 20 PU AI Bonus Income Flat Rate is now the default AI setting.
• Changed a few territory PUs.
• Added missing connection between Ilyria and Sea Zone 13.
• The Black Death can now “build” Plague-units in captured bases.
• Barbarians are now a bit stronger and will place a few more units during the game.
• Added a lot of info to the Notes.
• Other minor changes to XML.
“Age” changes:
• Age PU bonus income raised from 5,6,7,8,9,10,20,30 to 5,10,15,20,25,30,35,40.
• Renaissance Age now spawns 1 and not 5 Sail-Ships per player.
• Ages will now remove units that are a couple of Ages old. (Starting at turn 16)
Unit changes :
• Caveman can now be supported by Support Footmen and Artillery.
• Changed some early age Develop Tech costs. (Boat is now quickly obtained to help Brittonic)
• Bases may no longer be built in newly captured territories.
• All aircraft units now cost a bit more.
• Changed several Unit PU costs.
• Energy Shields now correctly disrupt enemy attacks (didn’t work before).
• Energy Shields now give -1 to 5 enemy units, not 25 enemy units.
• Added new tooltip-popups to all Develop-Tech purchases.