- Game of Thrones Arcade Edition, which isn't based on the "story". There are eight individual Great Houses, Night's Watch and Freefolk. Latter two are meant to be left to AI (preferably do nothing, they are here because I have plans for them).
- GoT:WoFK (War of Five Kings) is a semi-realistic scenario. Initial situation is similar to end of A Game of Thrones/ Season 1 (however slightly modified to make five kings to be there at same time).
Both of these are currently only a draft versions. Any feedback, questions or playtesting is appreciated.
Right now there's some problem with diplomacy. It seems sometimes to start only at turn three, sometimes it doesen't start at all. I can't figure why it does it.
I downloaded the zip to find that it's not packaged correctly to work in the maps folder. I rezipped it correctly. Easier to show than tell what I mean, so here's a link to it zipped correctly...
I had never worked with attachements in this scale before, so for GoT I copypasted ones from Napoleonic Empires 8 player FFA and changed nation names. At first, it worked like a clockwork. For GoT:WoFK, I did the same again but with less nations. For some reason, after that both maps started to mess with diplomacy (mainly starting turns with comabt moves, skipping completely diplomacy phases). I guess I should try build a diplomacy system from scratch.
There was a naming issue in the Game of Throne Arcade xml that I didn't point out the last post.
The info name at the top of the xml has to match the name of the xml.
I fixed that.
Here's a zip with both games.